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Course Criteria
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3.00 Credits
P: N204. Digital design methodology and techniques, control and timing, machine organization, instruction sequencing, and data flow control; control unit implementation by means of hardware and micro-programming; synchronization of input/output operations with interface design.
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3.00 Credits
Examination of the digital paradigm shift and its global impact on cultures and societies. A study of major paradigm shifts in reference to culture and society as well as the implications for the future. Readings, lectures, class discussions.
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3.00 Credits
An examination of the design, production techniques, and management of moderately sized Web sites with an emphasis on designing for multiple platforms and audiences. Topics include layout considerations, designing for multiple platforms, designing for multiple cultures and languages, incorporating accessibility.
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3.00 Credits
P: N215. Advanced creation, publication, and manage-ment of interactive publications for online distribution with the inclusion of emerging technologies for a media-rich experience. Topics include interactive Web site development, animations for the Web, online interactive design, document conversion, file exchanges, and digital media development for online usage.
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3.00 Credits
P: N222. Introduces skills for the design and development of interactive 3D applications for the Web and the desktop. Topics include 3D concepts, 3D code libraries, interactivity, system performance issues, and potential applications.
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3.00 Credits
P: N222, CSCI-N342. Examines the techniques used in multimedia applications to communicate with back-end data and information services, and to create applications with run-time access to data, information, and media assets.
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3.00 Credits
P: N222. Exploration of techniques for using graphics and sound to present data and information. Topics include data types (including data that is geographical and/or time-varying), presentation techniques, effective use of design elements, and effective use of interactive media.
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3.00 Credits
P: N230. Design and development of 3D games in the context of a 3D game engine. Topics include world creation, game space design, programming, design and modeling of characters and creatures, environmental animation, and playability testing.
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3.00 Credits
P: N202. An introduction to the use of panel-to-panel and frame-to-frame sequential storytelling as foundational elements of animation and storytelling. Other topics covered include pre-visualization, storyboards, and character design.
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3.00 Credits
P: N230. Intermediate course in designing characters, for a variety of applications. Topics include character modeling, locomotion, facial animation, and lip movement.
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