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Course Criteria
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3.00 Credits
An introduction to drawing and idea generation for new media projects. Students will develop control over spatial relationships and defining ideas through drawing and other visualization techniques. Other topics covered include perspective, life drawing, rendering, developing roughs, and advanced storyboards.
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3.00 Credits
An introductory course that will equip students with strategies in assembling visuals applicable to all new media. Students will explore composition strategies in raster- and vector-based problems. Other topics include typography, color theory, grids and layouts, and style.
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3.00 Credits
An examination of concept formation for multimedia technology, including current, emerging, and future devices and displays. Learn to build physical and digital prototypes to facilitate idea development and presentation. Students research ideas, develop prototypes, evaluate, and present results.
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3.00 Credits
P: N101. Examination of issues related to interactivity, including the frameworks, models, and theories related to user interaction with new media products. Topics include user modeling, types of user interfaces, and interaction paradigms.
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3.00 Credits
Through discussion, reading and writing, this course introduces students to the strategies needed to think outside the box and generate innovation in digital products and services, with an emphasis on existing or potential businesses and markets.
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3.00 Credits
Exploration of creativity, ideation, and concept development. Students learn the processes of creative thinking, idea generation and development, and creative problem solving through specific theories, methodologies, and application in multimedia projects.
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3.00 Credits
P: N175 and N180; sophomore standing and approval of the dean. A semester of external career experiences designed to enrich the student's preparedness for entering the workforce. Periodic meetings with faculty advisors and a comprehensive written report on the experience detailing the intern's activities and reactions are required.
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1.00 Credits
P: N199. This course gives a hands-on experience as students interact with employers through guest speakers, networking, mock interviews, and job shadowing.
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3.00 Credits
P: N202. Hands-on experience in taking a project through the typical product life-cycle, from initial contact to final acceptance. Topics include communicating with a client, cost estimation, product design, implementation, handling change requests, product documentation, acceptance testing, and post-process review.
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3.00 Credits
P: N101. A study of the fundamentals and methods of building and using computer-based simulation models, including the utility of simulation as a decision support tool; representing queuing systems in a computer model; simulated sampling from distributions of input variables; point and interval estimates of expected values of output variables, and the design of simulation sampling experiments.
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