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Course Criteria
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3.00 Credits
Basic techniques in artificial intelligence related to game and simulation programming. Includes knowledge representation and interference techniques, expert systems, pathfinding algorithms, and search techniques for problem solving.
Prerequisite:
ITSE 1307.
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3.00 Credits
Advanced applications of game and simulation programming techniques. Includes advanced rendering techniques and BSP trees. Incorporates shadowing, lighting, collision detection, and 3D animation and motion.
Prerequisite:
GAME 1359.
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3.00 Credits
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes.
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3.00 Credits
Vector tools for graphics, transformation of objects, modeling shapes with polygon meshes, 3D viewing, rendering faces for realism, and color theory for game and simulation programming.
Prerequisite:
GAME 1349.
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3.00 Credits
Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons and lattices.
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3.00 Credits
Introduction to the principles of cartography and geography. Emphasis on global reference systems and the use of satellites for measurements and navigation.
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3.00 Credits
Explain basic concepts of using GIS in mapping the earth in spatial terms and populating the GIS's system to access data; create and access data in the GIS's system using an appropriate software package; and develop and print maps with industry standard legends. Operate industry standard GIS packages on a personal computer; capture positional and attribute information with correct and accurate geographic referencing; convert geographic information among several coordinate systems; acquire GIS's system information from databases, existing maps, and the Internet; and annotate output for finished maps, documents, and reports.
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3.00 Credits
This course focuses on the study of spatial data structures and the display, manipulation, and analysis of geographic information. Students will study the technical aspects involved in spatial data handling, analysis and modeling. Instruction will include theories and procedures associated with the implementation and management of GIS projects. A variety of GIS software packages will be used in the laboratory.
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3.00 Credits
Introduction to the theory and practice of politics and government in America at the national, state, and local levels, with special attention to Texas. Topics include political theory, the American and Texas constitutions, federalism, political participation and elections, the institutions of government, and domestic and foreign policies.
Prerequisite:
READ 0200 or English placement test equivalent.
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3.00 Credits
Continuation of the theory and practice of politics and government in America at the national, state, and local levels, with special attention to Texas. Topics include political theory, the American and Texas constitutions, federalism, political participation and elections, the institutions of government, and domestic and foreign policies.
Prerequisite:
READ 0200 or English placement test equivalent.
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