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Course Criteria
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3.00 Credits
Students explore the fundamental principles of animation to develop an understanding of character and performance. Emphasis is placed on the study of movement, expression and behaviors.
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3.00 Credits
This introductory course covers the history and evolution of animation, as well as the theory and principles behind it. Students will practice timing, rhythm, and movement while exploring their design implications. Digital technology and basic computer animation software will be introduced through demonstration and practice.This course is equivalent to VMG 201.
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3.00 Credits
Students will build on the principles studied in 2-D Animation I, students are introduced to animating in 3-D, with an emphasis on the mechanics of character movement, weight and pose. Students use their 2-D animation skills to produce rough animations that help push their 3-D poses.
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3.00 Credits
In this course students will focus on the history and aesthetics of animation, with references to the related arts for example; live-action cinema, comics and puppetry. Media includes a wide range of commercial, experimental work and short films produced around the world. Students will produce projects and written work pertaining to course topics.
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3.00 Credits
This course is an extension of ANI 201, Fundamentals of Motion Graphics. The student will manipulate text, computer animation, and motion graphics to create visual effects seen in commercial video. Students learn about composition, rendering, lighting direction, and time management. Projects allow for creativity as well as ability to adhere to guidelines and follow instructions.This course is equivalent to VMG 310.
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3.00 Credits
This course demonstrates the critical concepts of 3D time and space, and helps explain the principles of 3D modeling, animation, dynamics and rendering.This course is equivalent to VMG 321.
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3.00 Credits
This course focuses on creating structures and objects in three dimensional space, working with polygons, planes, spheres, and hypernurb objects.This course is equivalent to VMG 322.
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3.00 Credits
Applying realistic textures to objects, lighting objects, scenes and individual channels, as well as rendering those objects/scenes out to still images for use on the web, print and animated scenes for video are covered in this course.This course is equivalent to VMG 323.
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3.00 Credits
Building upon the basics of the Introduction to 3D, this course focuses on the creation of humanoid and non-humanoid characters. Good structuring techniques and modeling are emphasized. Students will create mapped textures using DI tools (like Photoshop) and include the assets into the 3D application.This course is equivalent to VMG 324.
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3.00 Credits
This course focuses on the underlying skeleton structure of the characters created in the previous course, or samples provided. In addition to being applied to animation of characters, it also sets up the structure for integration into 3D game engines. Inverse Kinematics, Bones, and Meshes will be the core topics of this course. Students will develop their creation's motion capabilities by learning the character rigs and skeletal structures used in 3D computer animation.This course is equivalent to VMG 325.
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