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Course Criteria
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3.00 Credits
3 hours; 3 credits Overview of computer-human interfaces with an emphasis on innovative approaches. Principles of computer-human interaction. Ubiquitous computing and tangible interfaces. Interfaces employing speech recognition and computer vision. Sensor technologies. Computer supported cooperative work. Virtual and augmented realities. Prerequisite: Computer and Information Science 22 and either 3.1, 52, or permission of the instructor.
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3.00 Credits
3 hours; 3 credits Game programming techniques. 2D and 3D computer games. Data representations of virtual elements. 3D modeling techniques. Visualizing the 3D game environment. Controlling motion and behaviors. Interaction control. Computer game architectures, including multi-player games and message passing. Managing complexity. Prerequisite: Computer and Information Science 41.
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3.00 Credits
3 hours; 3 credits Development of parallel and distributed applications. Examples taken from scientific programming, artificial intelligence, operations research, and management science. Symmetric models and asymmetric models. Client-server. Threaded programming. Data parallelism versus algorithmic parallelism. Issues of resource utilization, program decomposition, performance, probability, debugging. Use of formal methods, fault-tolerance, security and other distributed systems issues. Prerequisite: Computer and Information Science 22; 27 or 28; and one of the following: 2.50, 2.70, 24, 25, 26, 32, 46, 48, 51.
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3.00 Credits
3 hours; 3 credits A topic in computer science not covered in the regular curriculum. Topics vary from term to term and reflect the interests of students and faculty. Course description may be obtained in the department office before registration. Topics may include mathematical software, advanced topics in switching theory, system design and analysis, and management information systems. Prerequisite: Computer and Information Science 21 or 22; and permission of the chairperson. Computer and Information Science 141
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2.00 Credits
10 hours supervised project; 3 credits each Experience in an independent hands-on computer project, directed by a faculty member. Workshop activities designed to advance understanding of the methodology and applications of information technology. Projects drawn from such areas as programming, robotics, information systems, medical computing, business applications, game design, or multimedia computing. Designed for early students to gain a practical appreciation for "doing something" with computer technology. Prerequisites: Core Curriculum 3.12 or 30.03, or Core Studies 5 or 5.1, or any course in Computer and Information Science; and permission of the chairperson.
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3.00 Credits
3 hours recitation and at least 6 hours independent work§; 3 credits each term Planning and development of a real computer systems project supervised by a faculty member. Projects generally involve group participation. Achievement measured by demonstrable attainment of the project's goals. Written report. Prerequisite of 60.1: Computer and Information Science 15 or 16 and permission of the chairperson. Prerequisite of 60.2: Computer and Information Science 60.1 and permission of the chairperson.
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1.00 Credits
1 hour lecture, 2 hours laboratory; 2 credits Classifying, understanding, developing, and analyzing programming solutions to practical problems under realworld time constraints. Typical problems include numerical algorithms, path-finding algorithms, string manipulations, dynamic programming. Analysis of solution correctness. Prerequisite: Computer and Information Science 22. Prerequisite or corequisite: Computer and Information Science 23.
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3.00 Credits
3 hours; 3 credits A topic in the area of computing practice and interdisciplinary computing studies not covered in the regular curriculum. Topics vary from term to term and reflect the interests of students and faculty. Course description may be obtained in the department office before registering. Prerequisite for the special topic will vary with each topic offered.
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3.00 Credits
3 hours; 3 credits Advanced topics in computer science. The topic will differ with each offering. Prerequisite: dependent on course topic.
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3.00 Credits
3 hours; 3 credits Simulation of a business environment providing practice in various management functions such as objective setting, planning, supervising, organizing, controlling, problem solving, and leadership. Emphasis on presentation and communication skills and presenting results and their justification. Includes games involving competition in the marketplace and use of knowledge-based management software for the business executive. The desired course objectives are enhanced negotiating skills, improved personnel observations, and optimized managerial behaviors. Writing-intensive course. This course is the same as Business 80.3W. (Not open to students who have completed Economics 80.3.) Prerequisite: English 2. Prerequisite or corequisite: Business 30.2 or Mathematics 8.1 or 51.1; and Business 31.4 or Computer and Information Science 10.31; and Computer and Information Science 5.2 or 1.5; and senior standing; and at least 34 credits in Computer and Information Science and/or Business courses required for the B.S. degree in computer and information science or the B.S. degree in business, management, and finance.
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