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Course Criteria
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3.00 Credits
Formal logic, proof techniques, elementary number theory, mathematical induction, functions, recurrence relations, sets, combinatorics, elementary graph theory, and applications. Students may not count both MA 175 and MA 275 toward graduation.
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3.00 Credits
Authorized equivalent courses or consent of instructor may be used in satisfying course pre- and corequisites.
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3.00 Credits
Fundamental concepts used in higher courses, including logic and proof techniques, set theory, functions and relations, cardinality, number systems, the real numbers as a complete ordered field, and Epsilon-delta techniques.
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3.00 Credits
This course is intended to be accessible to students outside the mathematical and physical sciences. Formulation of mathematical models for applications in the biological, physical, and social sciences. Discrete and continuous models employing random and nonrandom simulation will be studied, with projects selected to fit the background and interests of the students.
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3.00 Credits
Designed primarily for EET majors. Ordinary differential equations with emphasis on linear equations and their applications. Laplace transforms. Fourier series, and an introduction to partial differential equations and their applications. No credit for math majors.
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3.00 Credits
Linear transformations, finite dimensional vector spaces, matrices, determinants, systems of linear equations, and applications to areas such as linear programming. Markov chains and differential equations.
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3.00 Credits
First order differential equations, higher order linear differential equations, systems of first order equations, series solutions, integral transforms, introduction to partial differential equations: separation of variables, Fourier series, Sturm-Liouville equations.
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3.00 Credits
Authorized equivalent courses or consent of instructor may be used in satisfying course pre- and corequisites.
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3.00 Credits
This course is appropriate for majors in engineering, computer science, and mathematics. Construction of linear programming models; the simplex methods and variants, degeneracy and uncertainty in linear programming, gradient methods, dynamic programming, integer programming, principles of duality; two-person zero-sum, nonzero-sum, n-person, and cooperative games.
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3.00 Credits
Implementation on digital computer of those appropriate algorithms created in class to solve mathematical programming problems.
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