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  • 3.00 Credits

    Students will learn the techniques of sewing machine operation and garment construction needed to master the basic principles of clothing construction required for fashion design courses. A series of sample projects will be demonstrated and students will complete sample projects in muslin. Students will also construct garments from commercial patterns. Students are expected to purchase their own supplies and fabric for this class.
  • 3.00 Credits

    Students will learn to use basic fashion drawing as it is used in the apparel industry today. They will learn how to create and use the basic croquis and technical flats to visually communicate design concepts, finished garments, fabric and construction details to a product development team. They will be introduced to the ways in which these drawings are used to improve understanding and accuracy within the apparel industry. Students will be introduced to principles of design relating to the figure and the elements of line, shape, color and texture in designing and drawing. A variety of media and techniques will be explored as means to present three-dimensional designs in a two-dimensional format. Emphasis will be placed on keeping a sketch journal and developing drawing skills which are aesthetically pleasing and technically sound.
  • 1.00 - 3.00 Credits

    Students will gain an understanding of the apparel production process through a study and application of garment design, pattern drafting and construction of basic garments. Through lectures, demonstrations and projects, students will develop the ability to visualize garment design and construct garments using flat pattern techniques and the use of creative, technical construction skills. Professional standards and procedures will help the student understand apparel product development and production. Students will create a sloper and will design and sew garments. Prerequisite: FD 110 Clothing Construction or permission of instructor
  • 3.00 Credits

    In this course skills and techniques in apparel design are developed by experimentation with three-dimensional designs draped on dress forms. A series of projects are selected from original sketches and applied to the proper fabric in constructed garments. Various designing techniques are learned. Stress is placed on proper fit, concept creativity, garment construction and marketability of design. Prerequisite: FD 110 Construction or permission of instructor.
  • 3.00 Credits

    This survey course is designed to acquaint students with textile properties, products and production processes of fiber, yarn, fabric, color applications and finishes. Production methods, end-use performance and aesthetics of textile materials will be stressed in terms of their importance in fashion applications, including fashion merchandising and design of apparel and related soft goods. Lectures, laboratory exercises and student projects further the student's understanding of fabric as the foundation of the fashion industry.
  • 2.00 - 3.00 Credits

    Advanced techniques in pattern drafting will be explored through lecture/demonstrations, practice sessions and projects. Emphasis will be on developing proper fit, comfort and quality, and construction of the garment for specific designs. The student will develop a further understanding of the flat pattern concept and learn to refine their skills in design and construction problems. Professional-level patterns of sample designs will be made into finished garments. Required Prerequisite: FD 121 Flat Pattern Drafting 1
  • 3.00 Credits

    This course provides an overview of how the fashion business works from initial concept through distribution to the retail sector. Students will be introduced to various careers within the fashion industry as they explore the creative, technical and economic aspects of product development. The ever-changing dynamics of this industry will be emphasized by studying how demographics, technology and global economics continually influence the apparel industry.
  • 3.00 Credits

    Students will be introduced to the application of computers in the fashion design process. AutoCAD, Photoshop, Illustrator and Fashion Studio are software options that will be used to create fashion sketches, technical drawings, pattern manipulation, surface pattern designs and completed projects that simulate computer applications in the fashion industry. Final garments will be sewn from the designs created.
  • 3.00 Credits

    Students will explore fashion illustration as it is used in the apparel industry today. They will visually communicate design ideas, finished garments, construction, product details, and to a lesser degree, illustrate for sales and promotion. Students will employ a variety of media and techniques to illustrate fashions and accessories which show an understanding of the various customers, categories and price points in the industry. Students will create finished fashion layouts suitable for presentation in both boards and digital images. Emphasis will be placed on developing a personal style for the final portfolio, which embraces the fashion illustrator's values of clarity, elegance, economy of line, and beauty of design. Students will show illustrations at the annual fashion show. Prerequisites: FD113 Fashion drawing, SA131 Design I and SA 211 Figure drawing or permission of instructor.
  • 3.00 Credits

    Students will gain an understanding of the product development cycle as it pertains to specific target markets through a series of lectures and projects. Students will develop the ability to forecast, plan, conceptualize, source, spec, construct, grade and price for a defined user group. Students will produce garments that are marketable for their defined user group. Finished garments will be completed and presented in a showroom/market format. Successful design projects will be produced for retail sale.
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