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Course Criteria
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3.00 Credits
Continuation of an original modification based on a current game engine with an emphasis on new content and significant changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. (2 Lec., 4 Lab.)
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3.00 Credits
Lighting, shading, and texture painting for 3-D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. (2 Lec., 4 Lab.)
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3.00 Credits
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. (2 Lec., 4 Lab.)
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3.00 Credits
Scripting languages with emphasis on game concepts and simulations. (2 Lec., 4 Lab.)
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3.00 Credits
Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.)
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3.00 Credits
Exploration of the advances suite of multimedia application programming interfaces (API) built into the Microsoft Windows operating system. Includes fundamentals of DirectX's API that give multimedia applications access to advanced features of high-performance hardware such as 3-D graphics acceleration clips and sound cards. Addresses control of low-level functions including 2-D graphics acceleration; support for input devices such as joysticks, keyboards, and mice; and control of sound mixing and sound output. (2 Lec., 4 Lab.)
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3.00 Credits
Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (2 Lec., 4 Lab.)
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3.00 Credits
Vector tools for graphics, transformation of objects, modeling shapes with polygon meshes, 3-D viewing, rendering faces for realism, and color theory for game and simulation programming. (2 Lec., 4 Lab.)
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3.00 Credits
Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. (2 Lec., 4 Lab.)
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3.00 Credits
A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. (18 Ext.)
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