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  • 3.00 Credits

    Some people maintain that we can only understand things if we draw them, and we only understand the things that we draw. This course in freehand drawing and sketching from observation rather than construction explores drawing as a synthetic process, as a design process, as a thinking process. Moreover, because a good deal of the course involves nontraditional and unexpected materials, a major theme of the course is the intersection of image/idea and material-the influence that material has on image/idea and the influence that image/idea has on material choice. Large drawings, small drawings; long drawings, short drawings; line, tone, color ... you learn to think on your feet using only your eyes and your hands.
  • 3.00 Credits

    Structured lectures and design projects relating to a series of environmental issues critical to practical building and site design. Team projects include solar gain and shading; water conservation in building; passive heating and cooling strategies; and sustainable materials. Students have two different projects, each half the semester in length. The projects are located in the community of Wellston, north of Washington University. The first investigation involves the sustainable retrofitting of beautiful, existing small two- and three-story structures. The second investigation explores the possibilities of an "eco-city," including sustainable affordable housing, mass transit, urban "cells," integrated food supplies, employment centers, and localized energy supplies. This part of the course utilizes the Living Building Challenge authored by the Cascadia Region Green Building Council. This course is open to students of all disciplines in the university, graduate, and undergraduate students.
  • 3.00 Credits

    The seat is an intimate interface between the building and the body. It embodies a complex set of structural conditions, material opportunities, and possibilities for expression. Architects, artists, and industrial designers covet opportunities to make the chair. The result is that seemingly infinite perfect solutions exist-and still the seat remains a provocative challenge. In this course, students design and build a chair. Emergent technologies are combined with traditional techniques of metal fabrication, woodworking, and plastic forming in the design and making of the work. The course objective is for students to learn how to work directly with machinery and materials in the realization of their design. It is expected that students have basic shop skills, which are addressed in the course prerequisites. Advanced techniques are introduced in the course, and students select those most appropriate to their work to build upon. There is an opportunity this semester for students to elect to design a seating device for the campus butterfly garden. This would be a funded opportunity and is discussed in greater detail on the first day of class. Prerequisites: completion of Fabrication Workshop Safety and Orientation seminar and Arch 211 or equivalent. Permission of the instructor may override course requirements. $50 materials fee.
  • 3.00 Credits

    The course focuses on the design of tables using wood as the primary material in response to "rational and irrational strategies" (systematic and emotional). Each student designs, develops and builds prototypes of two tables using the same material. One table is the product of a systematic analysis of material qualities, production procedures, and other constructivist principles. The other table is the product of more explicitly intuitive, emotional and interpretive responses to the nature of the material and its production. Course limited to 10 students.
  • 1.00 Credits

    This workshop is an introduction to complex digital rendering in Rhino 4.0 with plug-ins Flamingo, VRay, Maxwell, and Fry Rendering Engines. These skills are needed for sophisticated rendering outputs for more hyper-real visualization. The workshop introduces students to material, lighting, camera, and global illumination processes. This workshop is required for all M.Arch students at the 419 level, who are given priority for registration in this course. Open to other upper-level undergraduate and graduate architecture students as space allows.
  • 1.00 Credits

    The future of the design and construction industry is going to be driven by the use of technology. The best example emerging today is the use of 3-dimensional, intelligent design information, commonly referred to as Building Information Modeling (BIM). BIM is expected to drive the AEC industry toward a model-based process and gradually move the industry away from a 2-D-based process. The BIM 101 workshop is for future designers who recognize that this future is coming and who are looking for a way to begin preparing themselves in order to be ready when it arrives. We explore how BIM is being used today and learn the basics of one of the leading BIM tools, Autodesk Revit Architecture 2009. This workshop is intended for senior undergraduate students and graduate students at the 500 level and above. The workshop meets on five Saturdays in January and February.
  • 1.00 Credits

    To create work that discovers its own criteria and validates itself without relying on literal-as-possible representation, thin-as-air theory, or technical invention, is an art in itself. In this course, you create drawings (and paintings, if so desired) that explore drawing as an act of material engagement, ever-focusing exploration, and shifting scale. The semester is divided into three segments of approximately five weeks apiece, each section focusing on one particular way of generating and subsequently challenging your work. The entire sequence is a 3-credit course, but you can sign up for one or two standalone sections, at 1 credit each. For all 3 credits, you should enroll in all three sections of the course.
  • 6.00 Credits

    Prerequisite: satisfactory completion of Arch 312.
  • 6.00 Credits

    Prerequisite: satisfactory completion of Arch 411.
  • 6.00 Credits

    The third of a three-semester sequence of design studios. Continues examination of issues raised in Arch 317 and 318.
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