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  • 6.00 Credits

    The first of a three-semester sequence that introduces students to architectural design, focusing on conceptual, theoretical, and tectonic principles. First-semester M.Arch. 3 students only.
  • 6.00 Credits

    The second of a three-semester sequence of design studios. Continues examination of issues raised in Arch 317. Second-semester M.Arch. 3 students only.
  • 3.00 Credits

    Representation is the means by which architectural form, space, and ideas are explored, conveyed and studied. This course is intended to bring a fundamental understanding of the capacity and possibility for representation to affect the process and outcome of the architectural endeavor. While it is expected that students gain proficiency and knowledge of a broad range of techniques and convention, greatest emphasis is placed on the ability to recognize how, when, and why different representational means are appropriately employed at various points in the design process, and to easily move between them. The course works simultaneously with both the convenience of known elements and the exploration of unknown or "envisioned" concepts and spaces.
  • 3.00 Credits

    Representation is the means by which architectural form, space, and ideas are explored, conveyed and studied. This course is intended to bring a fundamental understanding of the capacity and possibility for representation to affect the process and outcome of the architectural endeavor. While it is expected that students gain proficiency and knowledge of a broad range of techniques and convention, greatest emphasis is placed on the ability to recognize how, when, and why different representational means are appropriately employed at various points in the design process, and to easily move between them. The course works simultaneously with both the convenience of known elements and the exploration of unknown or "envisioned" concepts and spaces.
  • 3.00 Credits

    This course examines the history/theory and practice of representation, specifically the systems of drawing used in architecture. The objective is to develop the requisite discipline, accuracy, and visual intelligence to conceptualize and generate a relationship between space and form. The course focuses on two concurrent tasks: first, to outline and analyze the historical development of representational logics and their impact on architectural ideation, and second, to explain the codification and usage of specific geometries, including orthographic and isometric projection, central and parallel perspective, and architectural axonometric. We see that, rather than a translation of reality, representation operates between perception and cognition as a transcription of reality and is thus a powerful instrument in the design and making of architecture. The relationship between the drawing forms and the tools used to produce them are brought into focus as manual, digital, photographic, and physical applications driven by drawing intentions. The course is organized as a lecture/lab with emphasis on practice of manual and photographic applications.
  • 3.00 Credits

    The course examines the history/theory and practice of representation, specifically the systems of drawing used in architecture. The objective is to develop the requisite discipline, accuracy, and visual intelligence to conceptualize and generate a relationship between space and form. The course focuses on two concurrent tasks: first, to outline and analyze the historical development of representational logics and their impact on architectural ideation, and second, to explain the codification and usage of specific geometries, including orthographic and isometric projection, central and parallel perspective, and architectural axonometric. We see that, rather than a translation of reality, representation operates between perception and cognition as a transcription of reality and is a powerful instrument in the design and making of architecture. The relationship between the drawing forms and the tools used to produce them are brought into focus as manual, digital, photographic, and physical applications driven by drawing intentions. This course is organized as a lecture/lab with emphasis on the practice of digital media and physical modeling. Emphasis is on participation and excessive absences are noted. Please note: The second half of the semester focuses on computing, for which each student is required to have a laptop computer.
  • 3.00 Credits

    This course is focused on the application of computer technologies in the analysis and design of our built environment. Computer technology is presented as a related tool for support of the Architectural studio environment. Curriculum provides for the correct use of vector imaging (CAD), raster imaging, and Internet technologies, as well as rapid prototyping techniques for architectural inquiry. Overlapping digital and physical projects synthesize the dynamic nature of computing in a studio environment. Examples of technologies explored include (but are not limited to) large-format raster printing, multiresolution monitor presentation, distance collaboration, 2-D and 3-D digital model building, and laser cutter component output. These technologies are utilized to analyze successful architectural works in order to explore the benefits and strengths of computing in the architectural process.
  • 3.00 Credits

    The current developments in digital technology allow mathematical expressions to transform complex dynamic systems that have shifted the formal discourse of architecture. The new digitally based techniques are being invented to inform creative processes in architecture through the manipulations of complex geometrical and topological forms. This course focuses on developing new techniques that translate these mathematical developments into diagrammatic design strategies. The animation and modeling software MAYA is deployed by the students for the investigation. Students are taught MAYA with a conceptual development for defining and inventing dynamic-based architectural proposals with multiple perceptions in spatial formations.
  • 3.00 Credits

    The seminar focuses on designing and constructing a working prototype for a Responsive Dynamic Media Wall currently being developed by the School of Architecture and the Computer Sciences department. The seminar develops and solves certain design problems in tectonics, material, mechanization, electronics, computational, spatial and social issues addressing the project. The seminar endorses more of a research lab atmosphere with a collaborative working environment between designers and scientists.
  • 3.00 Credits

    This course develops a design and constructional system of wall fabricated using digital and manual tools. In the first phase, the students research the concept of framing and plastering as the constructional system with complex openings and details. In the second phase, the team develops a hybrid of digital (laser cutting and CNC milling) and formal (drywall and plaster) constructional techniques. This course focuses on a design team process with heavily digital modeling and prototyping techniques. This course is designed for students who desire to make through digitalization practice with full scale prototypes.
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