|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
4.00 Credits
Computer system components, instruction set design, hardwired control units, arithmetic algorithms/circuits, floating-point operations, introduction to memory and I/O interfaces. Su, Au, Sp Qtrs. 4 cl.
-
3.00 Credits
Bus structure; memory, interrupt, and I/O design; case studies on microprocessors and systems with emphasis on selection, evaluation, and applications based on their architectural features. Sp Qtr. 3 cl.
-
3.00 Credits
Data communications, network architectures, communication protocols, data link control, medium access control; introduction to local area networks, metropolitan area networks, and wide area networks; introduction to Internet and TCP/IP. Au, Wi, Sp Qtrs. 3 cl.
-
3.00 Credits
High-speed local area networks, metropolitan area networks, bridges, routers, gateways, TCP/IP, application services, network management. Wi Qtr. 3 cl.
-
3.00 Credits
Introduction to multimedia data types, multimedia compression technologies World-Wide-Web architectures, proxies, streaming video technologies, and network adaptation to multimedia. Au Qtr. 3 cl.
-
3.00 Credits
Performance analysis considerations in design of algorithms and data structures; asymptotic analysis, recurrence relations, probabilistic analysis, divide and conquer; searching, sorting, and graph processing algorithms. 680H (honors) may be available. Su, Au, Wi, Sp Qtrs. 3 cl.
-
4.00 Credits
Introduction to display hardware and applications, interactive techniques, 2D scan conversion, 2D and 3D transformations, clipping, 3D viewing, introduction to visible surface algorithms and illumination models. Au, Wi Qtrs. 3 cl.
-
4.00 Credits
Survey of computer animation algorithms and techniques; interpolation, path following, quaternions, object deformations, forward/inverse kinematics, rigid body dynamics, particle systems flocking, autonomous behavior, L-systems. Wi Qtr. 2 2-hr cl.
-
4.00 Credits
Survey of various algorithms and techniques used in computer animation, including interpolation-based techniques, forward and inverse kinematics, physics-based simulation, motion capture, and behavioral animation. Au Sp.
-
1.00 - 5.00 Credits
Designed to give the student an opportunity to pursue special studies not otherwise offered. Su, Au, Wi, Sp Qtrs. Arr.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|