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Course Criteria
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1.00 Credits
Presents topics related to the SCJD certification. Covers Swing and user interface design, client-server networking, object-oriented development, file I/O, and data sorting and presentation. Requires extensive lab work outside of class. Prerequisite: LSJ 8512 with an outcome of (S) or equivalent knowledge.
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1.00 Credits
Introduces Java programming tools and techniques for developing small applications for cell phones. Covers the Java ME specifications, vendor APIs, the MIDP User Interface, and the MIDP Game API. Requires lab work outside of class. Prerequisite: LSJ 8512 with an outcome of (S) or equivalent knowledge.
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1.00 Credits
Explores 3D game programming using Java. Enables students to learn important 3D graphics and game concepts with a powerful language without the complexities of other languages. Covers the Java 3D APE, Open GL for Java, JInput, and other gaming-related libraries. Requires extensive lab work outside of class. Prerequisite: LSJ 8512 with an outcome of (S) or equivalent knowledge.
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1.00 Credits
Covers the creation of 3D models to help visualize and present designs. Includes visual styles, model walk-throughs, materials, lighting, and electronic distribution. Students will need some experience using AutoCAD software prior to enrollment.
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1.00 - 9.00 Credits
Teaches fundamental skills with 3DS Max that can be applied to television, movies and video game development. Includes modeling techniques, materials, lighting, animation, and scene building. Basic computer skills are required for this class.
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1.00 Credits
Covers the creation of basic 2D drawings, organization of drawing objects on layers, addition of text and basic dimensions, and preparations for plotting. In addition to basic CAD skills, covers more sophisticated techniques for drawing setup and productivity. Students should be familiar with Windows environments and drafting concepts.
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1.00 - 2.00 Credits
Builds on basic concepts from the Level 1 course. Includes boundaries, regions, templates, dimensioning, annotation, blocks, layouts, views, sheet sets, tables and an introduction to 3D models. Prerequisite: LVV8401 with an outcome of satisfactory "S" orequivalent knowledge.
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0.00 - 3.00 Credits
Examines the history, technical development and cultural impact of the media, including books, newspapers, magazines, radio, sound recording, movies, television and the Internet; as well as related areas of public relations and advertising. Focuses on media convergence, trends and issues. Analyzes the impact and effects of media on our consumer culture and democratic system. Encourages critical evaluation of the media. (Formerly JNM 120 and JNM 234). IAI MC 911
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0.00 - 3.00 Credits
Introduces the basic history, technology and terminology of the radio and television broadcasting and cable industries. Explores commercial and non-commercial station operation, the roles of advertising and ratings, programming trends and career opportunities. Examines the effects of mega mergers and media convergence and the cultural impact of broadcasting over the years. Recognizes the importance of regulation, legislation and community standards in broadcasting. (Formerly JNM 126) IAI MC 914.
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0.00 - 3.00 Credits
Introduces the basics of writing for the media and Associated Press (AP) style, focusing on print journalism. Explores the history, legal and ethical concerns, and culture of journalism. Develops fundamental skills in writing, interviewing and conducting research using traditional and Internet sources. Emphasizes accuracy, conciseness, grammar and spelling skills. Explores career opportunities in journalism. Some beginning reporting and writing in computer lab. (Formerly JNM 130) IAI MC 919
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