|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
1.00 Credits
Covers topics critical to any aspiring game programmer including sprites, animation, text, user input, audio, physics, and simple AI. Requires basic computer skills and lab work outside of class.
-
1.00 Credits
Explores the exciting art of level building using one of the most powerful game engines on the market. Students will be able to quickly build complex 3D building interiors and outside terrains and test their creations immediately. Covers 3D geometric tools, textures, meshes, lighting, sound, special effects, skyboxes, jump pads, teleporters, movers, and bot pathing. Students will critique creations in class. Requires basic computer skills and extensive lab work outside of class.
-
1.00 Credits
Provides a focused study of the C# programming language and the Microsoft Visual Studio IDE as they relate to game programming. Allows students to use their prior experience along with C# syntax to pursue Xbox programming. Requires experience with other object-oriented programming language and lab work outside of class.
-
1.00 Credits
Explores the XNA framework and associated tools and demonstrates how to develop and export games to an Xbox 360 game console. Covers game content, tools and resources. Requires extensive lab work outside of class. Prerequisite: LGP 8530 with an outcome of satisfactory (S) or equivalent knowledge.
-
1.00 Credits
Covers the fundamentals of the difficult C++ programming language, the most popular language for game development. Includes program structure, functions, pointers, dynamic memory, object-oriented programming, classes, inheritance, polymorphism, exception handling, operator overloading and data structures. Requires considerable lab work outside of class. Students should have academic or work experience with any programming language.
-
1.00 Credits
Explores the OpenGL framework for platform-independent 3D graphics and game programming. Includes setup, additional utility libraries, geometric objects in 3D space, camera control, color, lighting, texture mapping, and user input. Requires considerable lab work outside of class. Prerequisite:LGP 8550 with an outcome of satisfactory (S) or equivalent knowledge.
-
1.00 Credits
Provides a thorough understanding of importing with a stepby- step approach to the regulations governing the importing of merchandise, marking requirements, customs service, court rulings, civil and criminal penalties and import restrictions and duties.
-
1.00 Credits
Examines a new import file problem in each session. Investigates what went wrong, how the mistakes were discovered, how the importer dealt with the problems and how the problems could have been avoided.
-
2.00 Credits
Includes an overview of the process of importing and exporting, terms and abbreviations commonly used in the industry, currency, metrics and math, Inco terms and documentation, world geography and an overview of the Harmonized Tariff Schedule. Industry job descriptions will also be reviewed.
-
0.00 - 3.00 Credits
Facilitates the understanding, appreciation and enjoyment of poetry. Presents poetry of American, European and other literary philosophies and movements. Challenges students to develop skills in responding personally to poetry and in developing literary analyses. Reveals the link between the whole poem and particular literary qualities such as imagery, figurative language, allusion, connotation and the music of poetry-sound and rhythm. Offers a forum for exchanging ideas about poetry in guided conversation and writing. IAI H3 903, IAI EGL 915
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|