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Course Criteria
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3.00 Credits
Circuit/packet switching networks, TCP/IP model, multimedia networks, socket programming, network protocol analysis and development.
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3.00 Credits
Techniques in computer software implementation, testing, configuration management and maintenance. Testing and maintenance of a large-scale software project by students working in teams.
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3.00 Credits
Techniques in computer software specification, design, implementation, testing, documentation, and maintenance; development of a large-scale software project by students working in teams.
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3.00 Credits
Design and implementation of relational database applications; implementation of various parts of a relational database management system; Structured Query Language, entity-relationship model, normal forms, concurrency control, crash recovery, indexing, evaluation of relational operators, relational query optimization.
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3.00 Credits
Advanced technologies for developing web applications for business and industry. Focus on the design and development of scalable, robust, and extensible web applications; different frameworks for developing web applications and the software build process. Web component design and programming, data access, product packaging, and application deployment.
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3.00 Credits
Internal structures and algorithms for file systems, I/O, memory management and process scheduling; examples drawn from contemporary operating systems such as UNIX and Windows NT.
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3.00 Credits
Implementation of control unit and arithmetic-logic unit, microprocessor organization and design, main memory and cache organizations, I/O subsystem; RISC vs. CISC instruction sets, pipe-lining, parallel processing; mechanisms for evaluating computer architectures and microprocessor performance.
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3.00 Credits
Proofs of time and space bounds on important algorithms; advanced algorithms on graphs, sequences and sets; divide-and-conquer and dynamic programming; randomized algorithms; parallel algorithms.
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3.00 Credits
Real-time graphics programming using a contemporary 3D API; affine and projective transformations; illumination and shading algorithms; representation and rendering of meshes; 3D picking; clipping and frame- buffer techniques; object-oriented scene graphics.
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3.00 Credits
Theory and algorithms of computer security, including security policies, access control, secure programming, identity and authentication, information flow, and information assurance techniques.
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