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Course Criteria
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4.00 Credits
This course is a continuation of CIS 4261 and provides students with breadth and depth in the information systems area. Topics include web-based information systems, e-commerce, computer-supported collaborative work, workflow systems, data mining, and data warehousing. Participation in a major design project is a requirement of this course. (W).
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4.00 Credits
Study of the management aspects of computing networks and distributed systems. Topics include network architectures (ISO/OSI, TCP/IP, ATM), communication hardware (transmission media, network adaptors, switches), encoding, framing, error detection and correction, reliable transmission, data link control and LAN technology, internetworking, routing/congestion control, network design/management.
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3.00 Credits
The course requires students to setup and manage their own computer network in the lab. Topics include: overview of file servers, LAN configurations and protocols, server hardware (CPU, hard drives, memory), server clients, server installation, domains, user accounts, groups, rights, directories, permissions, applications, printers, other OS, monitoring, maintenance, high speed switching, ATM, video, routers, fire walls. (YR).
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3.00 Credits
This course deals with the study of technologies used to design and implement multimedia web sites. Topics include web servers, HTML, CGI, scripting languages, Java applets, back-end database connectivity, web security, multimedia, XML. (F,W).
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3.00 Credits
Topics include an overview of the internet, congestion control, quality of service, internet multicasting, multimedia networking, mobile and wireless networks, vehicular networks, overlay networks, peer-to-peer networks, internet management (SNMP), and internet applications (web-HTTP and email-SMTP).
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3.00 Credits
This course will provide a broad-spectrum introduction to the fundamental principles of computer and network security. Topic will include security policies, models and mechanisms for confidentiality, integrity and availability, access control, authorization, cryptography and applications, threats and vulnerabilities in computer networks, key management, firewalls and security services in computer networks.
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3.00 - 4.00 Credits
Introduction to computer operating systems. Process control, threads, concurrency, memory management, virtual memory, uniprocessor, multiprocessor, and real-time scheduling, I/O management, disk scheduling, file management, distributed processing, client/server, clusters, distributed process management,security. (F,W).
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3.00 Credits
Basic geometrical concepts: graphics output primatives, two-dimensional transformations, windowing and clipping, three-dimensional viewing, visible surface detection methods, and graphical user interfaces. (F).
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3.00 Credits
This course introduces basic techniques for digital animation, computer and video games, and web multimedia. Topics include the process of creating animated video clips from start to finish, including story creation, storyboarding, modeling, animation, and post-production; several key techniques for video editing and motion generation, including keyframe, motion capture editing, collision detection, particle systems, physical simulation, and real-time rendering; techniques for web animation and multimedia; and internet gaming.
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3.00 Credits
This course covers the core tenets of the Microsoft Foundation Class (MFC) or similar package and Windows programming. The emphasis will be on the relationship between Windows Operating System and MFC. Windows OS has three major components: user, graphics device interface (GDI), and kernel. User is a module that controls input devices, GDI is a module that services output devices, and kernel controls internal resources. These three components are called the API and communicate with MFC. Projects will be assigned to simulate the major components of API using MFC. (YR)
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