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GAME 1303: Introduction to Game Design and Development
3.00 Credits
Cedar Valley College (now Dallas College Cedar Valley Campus)
This is a WECM Course Number. Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. (2 Lec., 4 Lab.) Search for GAME 1303 classes
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GAME 1304: Level Design
3.00 Credits
Cedar Valley College (now Dallas College Cedar Valley Campus)
This is a WECM Course Number. Prerequisite: GAME 1303. Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.) Search for GAME 1304 classes
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GAME 1306: Design and Creation of Games
3.00 Credits
Cedar Valley College (now Dallas College Cedar Valley Campus)
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. (2 Lec., 4 Lab.)
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GAME 1306 - Design and Creation of Games
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GAME 1309: Introduction to Animation Programming
3.00 Credits
Cedar Valley College (now Dallas College Cedar Valley Campus)
Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. (2 Lec., 4 Lab.)
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GAME 1309 - Introduction to Animation Programming
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GAME 1314: Character Sculpting
3.00 Credits
Cedar Valley College (now Dallas College Cedar Valley Campus)
Creation of original characters from the drawing stage to sculpting clay status. Explores a variety of poses using clay and aluminum armatures. (2 Lec., 4 Lab.)
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GAME 1336: Introduction to 3D Game Modeling
3.00 Credits
Cedar Valley College (now Dallas College Cedar Valley Campus)
Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in realtime. (2 Lec., 4 Lab.)
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GAME 1336 - Introduction to 3D Game Modeling
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GAME 1343: Game and Simulation Programming I
3.00 Credits
Cedar Valley College (now Dallas College Cedar Valley Campus)
Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. (2 Lec., 4 Lab.)
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GAME 1343 - Game and Simulation Programming I
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GAME 1349: OpenGL Programming I
3.00 Credits
Cedar Valley College (now Dallas College Cedar Valley Campus)
Computer graphics with focus on the basic principles and techniques of graphics applications. Emphasizes 3-D computer graphics and translating a task from design to suitable algorithms and program code. Combines principles and major techniques in computer graphics with third-party game and simulation technologies. (2 Lec., 4 Lab.)
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GAME 1353: Multi-User Game Programming I
3.00 Credits
Cedar Valley College (now Dallas College Cedar Valley Campus)
Network topologies, architecture, and communication in game and simulation programming. Introduces sockets programming utilizing TCP and UDP protocols in a high-level language. Focuses on blocking and asynchronous modes. (2 Lec., 4 Lab.)
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GAME 1359: Game and Simulation Programming II
3.00 Credits
Cedar Valley College (now Dallas College Cedar Valley Campus)
Design and development of 2D game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. Introduces the basics of 3D graphics related to game and simulation programming. (2 Lec., 4 Lab.)
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