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Course Criteria
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3.00 Credits
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. Lab required. Prerequisite: ARTV 1345. 3 credit hours. ( W)
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3.00 Credits
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Lab required. Prerequisite: GAME 1303. 3 credit hours. ( W)
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3.00 Credits
Skill development in C++ programming for games and simulations. Examines real-world C++ development issues including those for real time programming. Lab required. Prerequisite: COSC 1437 or consent of Department Chair. 3 credit hours. ( W)
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3.00 Credits
Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. Lab required. Prerequisite: GAME 1304. 3 credit hours. ( W)
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3.00 Credits
Exploration of the physical environment; emphasis on climates, land forms, vegetation, and spatial relationships of selected geographical regions of the world. 3 credit hours.
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3.00 Credits
Examination of the cultural and economic environment; emphasis on origins, diffusion, and distribution of races, religions, and languages. 3 credit hours.
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3.00 Credits
Study of major developed and developing regions with emphasis on awareness of prevailing world conditions and situations. Includes emerging conditions and trends and awareness of the diversity of ideas and practices to be found in those regions. May be used to meet three semester hours of social science elective requirement for education certification in public school teaching. 3 credit hours.
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3.00 Credits
Understanding the causes and effects of natural disasters such as earthquakes, volcanic eruptions, landslides, floods, land subsidence, coastal hazards, etc., and what we can do to mitigate, predict, control, and prevent these catastrophic events. 3 credit hours. Note: Students may take either GEOL 1305 or GEOL 1405 but not both.
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4.00 Credits
For the non-science major. Introduces the concepts of earth processes and their relation to man, including basic principles from physical and historical geology, oceanography, astronomy, and meteorology. Lab required. 4 credit hours.
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4.00 Credits
Examines evolution, ecology, and extinction of the dinosaurs from a physical and historical geology perspective. Comparative anatomy is emphasized. Dinosaur controversies will be examined in light of recent evidence. Field trips and class projects will focus on dinosaur families and habitats. Lab required. 4 credit hours.
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