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  • 4.00 Credits

    This course covers introductory modeling and texturing techniques required to construct 3D objects and scenes to be used for animation and gaming. Topics to be covered include: scene composition, modeling 3D objects with polygons and smooth surfaces, surface materials and texturing, cameras, lighting and rendering.
  • 4.00 Credits

    This is an introductory course in 3D animation. It will emphasize traditional animation principles as applied to 3D animation. Topics will include: principles of animation, storyboarding, transformations and deformations of 3D objects, rigging, camera and light animation. PREREQUISITE(S): ANI 230
  • 4.00 Credits

    This course will concentrate on facilitating the student's production of animation projects. The topics of idea generation, experimentation, problem solving, planning and time management, and the process of critical analysis will be applied to the student's work, with the choice of animation technique, content and form left to the individual. Students will learn the importance of bringing projects to completion. PREREQUISITE(S): ANI101 or ANI201 AND sophomore standing
  • 4.00 Credits

    This course will introduce the student to effective communication using motion graphics, including its application in the areas of film titles, broadcast and commercial design, interactive media, and gaming. The combination of music, visuals and typography will be explored following the basic theories of kinetic composition and aesthetics. Students will study the history of the field, including the work of pioneers such as Norman McLaren, Saul Bass and Len Lye. PREREQUISITE(S): Sophomore Standing and one of the following: ANI 105, ANI 101, ART 105, GPH 211, DC 205
  • 4.00 Credits

    This course applies traditional animation principles to creating stylized 3d characters. Topics will include: anatomy, character modeling, skeletons, skinning, kinematics, rigging, walk cycles, facial animation, and muscle deformations. PREREQUISITE(S): ANI 231 or GPH 338
  • 4.00 Credits

    This course is a workshop focusing on realistic character motion obtained through motion capture. Students will learn the motion capture pipeline, including character skinning and mapping, planning and directing motion capture sessions, applying motion to a character and motion editing. Prerequisite: ANI 231 or GPH 338
  • 4.00 Credits

    This course will instruct students in the process of 3D polygonal based character modeling. Students will learn professional techniques for building quad-based polygon meshes with an extra emphasis on proper topology to help prepare their model for rigging. Students will learn complete UV unwrapping for the entire figure as well as effective techniques for advanced texturing. PREREQUISITE(S): ANI 231 or GPH 250
  • 4.00 Credits

    Students will build on the skills learned in Animation II, and produce more ambitious projects. They will be expected to exhibit sophisticated technique, storytelling and content, and work to develop as creative artists through self-critique. The successful planning and completion of projects on time is essential. PREREQUISITE(S): ANI 220 or ANI 240 and junior standing
  • 4.00 Credits

    This course uses the animation studio model to create a group project from start to finish. Students learn about the division of labor needed to produce larger projects as they experience working with others on a team. PREREQUISITE(S): ANI 240
  • 4.00 Credits

    For animators, acting is the art of creating a performance through an on-screen character. This class will involve acting, movement, and improvisational exercises that focus on the specialized world of the animator. The student will learn the specific theories and techniques that actors use to express the character's personality traits. Assessment will be in the form of participation, clips, analysis of animation voice actors and a final project involving the written description, drawing and character analysis of an animated character to be designed by the student. PREREQUISITE(S): NONE
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