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Course Criteria
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4.00 Credits
Internship. Majors and minors only. Variable credit. PREREQUISTE(S):AMS major or minor
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4.00 Credits
These courses are comprised of a series of similar events on a specific topics, e.g., a film series. Class participants attend and participate in discussions, keep a journal, do related readings, and write a summary or reflective paper on the series. Variable credit.
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4.00 Credits
Topics in American Studies.
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4.00 Credits
These courses are conferences or series on selected topics. Class participants attend and participate in events, keep a reflective journal connecting the events, do related readings, and a reflective summary on the colloquium as a whole. Variable credit.
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4.00 Credits
Independent Study. Majors only. Variable credit. PREREQUISTE(S): AMS major.
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4.00 Credits
Course introduces a variety of basic animation techniques for cinema and gaming, such as hand-drawn, cutout, stop-motion and (very basic) 3D, with an emphasis on the use of computer technology. Examples of diverse animation genres and styles (experimental, cartoon, anime, special effects, computer games) from different cultures will be screened and discussed. Students will explore the unique qualities of the medium through a series of hands-on projects that can be adapted to their own personal interests. They will learn about professional animation process (storyboard and animatic) during the production of a final project that encourages them to consider the role and potential of animation in our society.
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4.00 Credits
This course introduces the basic concepts of design for time-based digital media. Students study the principles of composition and color theory, and how these are affected by movement, duration and display. Vector and bitmap manipulation tools are explored in relation to game design, video and Internet production. PREREQUISITE(S): NONE
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4.00 Credits
This course is an introduction to the art and practice of animation. It is a studio-based class, which will emphasize learning through process, experimentation and creation. Students will explore the limitless possibilities of animated motion in the context of cinema, computer games and the Internet. All genres and styles are within the scope of this class, including Anime, cartoons, computer game art, experimental art and special effects. In addition to how , we will also explore and discuss why , and the role and potential of animation in our society, and its place in other cultures as well. This course is designed for the student who wishes to pursue further study in the field, and provides intensive practice of the basic skills and methods through production. PREREQUISITE(S): ANI 105 or GPH 211 or ART 105
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4.00 Credits
This course is an introduction to the history and development of the field of animation. We will explore this subject from various perspectives: by chronology, from its prehistory before the invention of film to the present day; by form, including method and medium; by culture, comparing the US to Japan, Russia, Europe and others; by subject; and by personality, concentrating on the figures who have shaped the art form and continue to influence it through their example. Students are expected to bring an enthusiastic interest in the medium, and to devote serious effort to reading about, viewing, researching and discussing animation and the artists who have created it. PREREQUISITE(S): NONE.
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4.00 Credits
This course covers the creative processes involved in the pre-production design of animation, cinema and games. Students will study and produce concept art, character designs, storyboards and animatics. Emphasis is placed on the role of the designer in visual storytelling. Prerequisite: Sophomore Standing
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