Course Criteria

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  • 3.00 Credits

    Credits: 3 Prerequisite(s): EGD-300 Only Game majors may enroll in this course. Currently offered: Spring 2008: Day/Evening (3) Description: Collaborate with other development team members to create a playable 3D game level. We introduce you to the tools your favorite game companies utilize, then help you use them to document, schedule, and ship a successful 3D game on time. Through completion of the main class assignment, students gain a portfolio piece to impress hiring managers.
  • 3.00 Credits

    Credits: 3 Prerequisite(s): EGD-335 Currently offered: Spring 2008: Day/Evening (2) Description: You've bounced a ball, set the lights, and made an environment; now how do you get a character to speak? In this course you will create organic characters from concept to action. You'll learn the detailed and complex process of character creation by thinking like your character, sketching concepts, modeling with NURBS and Sub Division Surfaces, creating anatomical structures, applying textures, links and rigging, and applying the fundamental animation techniques. Fully developed character sketches, concepts and an animated short will be your final products.
  • 3.00 Credits

    Credits: 3 Prerequisite(s): E-Game Art and Animation or Game Design majors only. Must complete 60 credits and have approval of program director before taking this course. Currently offered: Spring 2008: Day/Evening (1) Fall 2008: Day/Evening (1) Description: Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: tDesigning and documenting an original game concept. tDesigning, documenting, and constructing a series of level mods. tConceptualizing and documenting an original game narrative. tDesigning and constructing a series of original game models. tDesigning, constructing, rigging, and animating one or more original 3D characters. tConceptualizing and creating a character bible. tStudents propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
  • 3.00 Credits

    Credits: 3 Prerequisite(s): E-Game Art and Animation or Game Design majors only. Must complete 60 credits and have approval of program director before taking this course. Currently offered: Spring 2008: Day/Evening (2) Description: Advanced Seminars vary in topic and are designed to provide the advanced student with time for personal development of their portfolio in the area of their specialty. Examples of projects include: tDesigning and documenting an original game concept. tDesigning, documenting, and constructing a series of level mods. tConceptualizing and documenting an original game narrative. tDesigning and constructing a series of original game models. tDesigning, constructing, rigging, and animating one or more original 3D characters. tConceptualizing and creating a character bible. tStudents propose and create a production schedule for their semester projects, and present them in a public showing at completion of the course. See current semester course offerings for available topics.
  • 3.00 Credits

    Credits: 3 Prerequisite(s): Must complete 105 credits before taking this course. Must be either e-Game: Art and Animation or Game Design major to enroll in this course. Currently offered: Spring 2008: Day/Evening (2) Description: To gain employment in the field of animation, designers need to present portfolios of their work. Explore who currently works in the field, where there are job openings and where the future of animation may head. In today's market, the portfolio should include an interactive web site or DVD and the all important video demo reel. In this class, the student defines and develops a body or work under the guidance of faculty. Emphasis is on presentation, editing and organization of a personal portfolio. Students will need to purchase portfolio materials.
  • 4.00 Credits

    Credits: 4 Prerequisite(s): EGD-400 Only Game majors may enroll in this course. Currently offered: Spring 2008: Day/Evening (2) Description: What will games be like in the future? How might technological advancements, governmental regulations, and unforeseen economic,social, or cultural factors impact the way games are made? This advanced seminar course helps students answer those questions, even as it picks up where EGD 400 (Senior Team Project I) left off--by affording students the opportunity to collaboratively bring the original game concepts developed in that prerequisite class into fully realized, marketable game products.
  • 3.00 Credits

    Credits: 3 Prerequisite(s): None Currently offered: Spring 2008: Day/Evening (1) Description: Provides a basic foundation in game programming with C++. We approach C++ from a game programming perspective covering fundamentals of the language and game programming basics. The course is intended for students enrolled in the eGame Design program, or as a general elective for students in non-programming majors. Assignments and activities will involve the creation of simple games throughout the course.
  • 3.00 Credits

    Credits: 3 Prerequisite(s): ENG-111 Currently offered: Spring 2008: Day/Evening (3), Online (2) Summer 2008: Day/Evening (1), Online (1), Accelerated (1) Fall 2008: Day/Evening (3), Online (2) Description: In addition to building on the skills learned in the first semester, this second-semester course develops the ability to write essays with an emphasis on research, critical reading and thinking. Students continue to learn strategies for writing texts that are clear, coherent, comprehensive, creative, concise and correct for a specific audience and purpose.
  • 3.00 Credits

    Credits: 3 Prerequisite(s): ENG-112 Currently offered: Spring 2008: Day/Evening (2) Summer 2008: Online (1) Fall 2008: Day/Evening (1) Description: A study of fiction of various lengths, with an emphasis on plot techniques, character development, style, point of view, setting, structure, theme, and artistic unity. Continued emphasis is placed on the improvement of writing skills.
  • 3.00 Credits

    Credits: 3 Prerequisite(s): ENG-112 Currently offered: Spring 2008: Day/Evening (1), Online (2) Summer 2008: Day/Evening (1), Accelerated (1) Fall 2008: Day/Evening (2), Online (2) Description: An introduction to the major literary genres: poetry, drama and fiction. Selections are chosen from American, European and non-Western literature. The emphasis of this course is on improving thestudent's ability to read perceptively and write effectively . A continued emphasis is placed on the improvement of writing skills.
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