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Course Criteria
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3.00 Credits
Prerequisite(s): Acceptance into the Master of Computer Science program or Graduate Certificate in Artificial Intelligence program. Provides a hands-on design experience of software design at the system layer where hardware meets software. Explores embedded computing platforms, interacting with the external world, real-time operation, constraints and optimization, and other techniques which are important for building embedded systems that work in the real world. Applies design/implementation/debugging of embedded functionality through a series of projects and homework exercises.
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3.00 Credits
Prerequisite(s): Acceptance into the Master of Computer Science program or Graduate Certificate in Artificial Intelligence program. Introduces computer graphics beyond 2D and 3D graphics into mixed reality, where virtual objects interact with the real world. Explores topics such as 2D/3D graphics, augmented reality, virtual reality, immersive visualization, the use of graphics/physics engines, and 3D printing.
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3.00 Credits
Covers the 3D pipeline which includes pre-production (rough placeholder art), production (finished art), and post production (composite and effects). Instructs students to develop 3D models, UV maps, and 2D textures. Teaches how to integrate models into a realtime rendering engine.. Lab access fee of $45 applies.
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2.00 Credits
Corequisite(s): DAGV 130L. Introduces animation principles and processes used in the animation industry. Emphasizes the synthesis of technology and aesthetics in the production of animated titles.. Software fee of $15 applies.. Lab access fee of $45 for computers applies.
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1.00 Credits
Corequisite(s): DAGV 1300. Applies animation principles and processes introduced in DAGV 1300. Emphasizes the synthesis of technology and aesthetics in the production of animated titles. Introduces traditional animation methods in the construction of motion projects.
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3.00 Credits
Introduces the fundamentals of computer programming and problem solving using the current industry standard scripting languages. Emphasizes the fundamentals of structured and object-oriented programming, syntax, semantics, control structures, arrays, file I/O, testing/debugging, implementation, and the construction of graphical user interfaces. Applies these concepts to manipulate digital images, sound, movies, text, and web pages that are heavily used as digital media.. Lab access fee of $45 applies.
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3.00 Credits
Prerequisite(s): Portfolio Review Acceptance. Introduces animated title production from initial idea to finished film. Explores the fundamentals of figure structure, proportion, and shape. Serves as the foundation for advanced courses in layout, character development, rigging, and animation for films and games. Utilizes live and/or on-line resources to draw the human form.
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3.00 Credits
Prerequisite(s): Portfolio Review Acceptance. Introduces 2D animation processes used in industry today. Teaches both traditional paperless and cut-out animation. Introduces node-system software technology and the use of a script editor.
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3.00 Credits
Prerequisite(s): Portfolio Review Acceptance. Addresses the basics of 3D modeling, texturing, animation, and rendering. Demonstrates how to utilize these techniques in a production pipeline for games and animation. Includes basic practices and theories common in the animation industry.. Software fee of $15 applies.. Course fee of $19 for equipment applies.. Lab access fee of $45 for computers applies.
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2.00 Credits
Prerequisite(s): Portfolio Review Acceptance. Corequisite(s): DAGV 223L. Explores and applies animation pipeline practices. Emphasizes the study of characters and objects in motion and the communication of key ideas in the development of second-year animation projects. Covers both aesthetic and technical processes.. Lab access fee of $45 for computers applies.. Software fee of $15 applies.. Course fee of $18 for software and plug-ins applies.
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