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VIZA 654: Digital Image
4.00 Credits
Texas A & M University-Galveston
The Digital Image. (3-2). Credit 4. Tools and techniques for generation, handling and analysis of two dimensional digital images; image representation and storage; display, media conversion, painting and drawing; warping; color space operations, enhancement, filtering and manipulation. Prerequisite: VIZA 653 or approval of instructor. Cross-listed with CSCE 646.
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VIZA 656: Image Synthesis
4.00 Credits
Texas A & M University-Galveston
Image Synthesis. (3-2). Credit 4. Principles of image synthesis from 3-D scene descriptions; topics may include local and global illumination, shading, shadow determination, hidden surface elimination, texturing, raster graphics algorithms, transformations and projections. Prerequisite: VIZA 653 or approval of instructor. Cross-listed with CSCE 647.
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VIZA 656 - Image Synthesis
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VIZA 657: Computer Aided Sculpting
3.00 Credits
Texas A & M University-Galveston
Computer Aided Sculpting. (2-3). Credit 3. Mathematical and artistic principles of 3-D modeling and sculpting; includes proportion skeletal foundation, expression and posture, line of action; curves, surfaces and volumes, interpolation and approximation, parametric and rational parametric polynomials, constructive solid geometry, and implicit representation. Prerequisite: Approval of instructor. Cross-listed with CSCE 648.
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VIZA 657 - Computer Aided Sculpting
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VIZA 658: Experimental Technique
3.00 Credits
Texas A & M University-Galveston
Experimental Visual Techniques. (2-2). Credit 3. Theory and experimental techniques for computer graphics, animation, video, and other forms of electronic visualization including innovative hardware and software systems, artificial life, virtual reality, volume methods and hypermedia. May be taken twice. Prerequisite: VIZA 654 or 656 or approval of instructor.
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VIZA 659: Physic Based Modeling
3.00 Credits
Texas A & M University-Galveston
Physically-Based Modeling. (2-2). Credit 3. Physical simulation as used in choreography, geometric modeling, and the creation of special effects in computer graphics; a variety of problems and techniques are explored which may include particle-methods, modeling and simulation of flexible materials, kinematics and constraint systems. Prerequisite: Approval of instructor. Cross-listed with CSCE 649.
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VIZA 659 - Physic Based Modeling
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VIZA 662: Physical Computing
3.00 Credits
Texas A & M University-Galveston
Physical Computing for Art and Design. (1-4). Credit 3. Theory and creative application of digital technology in studio art and design practice to create dynamic environments, interactive objects, and tangible interfaces in the physical world; technologies involved include microcontrollers, basic electronics, sensors, actuators, motors, wireless and internet data communication, light, sound, and wearable devices. May be taken 2 times for credit. Prerequisites: Graduate classification in Visualization or approval of instructor.
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VIZA 662 - Physical Computing
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VIZA 665: Digital Compositing
4.00 Credits
Texas A & M University-Galveston
Digital Compositing. (3-2). Credit 4. Principles of Digital Compositing—Image based lighting and modeling, camera calibration, shape reconstruction, reconstruction of transparency and specularity and digital compositing of computer generated animations with video images. Prerequisite: VIZA 613 or approval of instructor.
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VIZA 670: Computational Geometry
3.00 Credits
Texas A & M University-Galveston
Computational Geometry. (3-0). Credit 3. Design and analysis of algorithms for solving geometrical problems; includes convex hull problems, Voronoi diagrams, range searching and proximity problems. Prerequisite: CSCE 311 or approval of instructor. Cross-listed with CSCE 620.
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VIZA 670 - Computational Geometry
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VIZA 672: Computer Graphics
3.00 Credits
Texas A & M University-Galveston
Computer Graphics. (3-0). Credit 3. Representation of 3-dimensional objects, including polyhedral objects, curved surfaces, volumetric representations and CSG models' techniques for hidden surface/edge removal and volume rendering; illumination and shading; antialiasing; ray tracing; radiosity; animation; practical experience with state-of-the-art graphics hardware and software. Prerequisite: CSCE 441 or approval of instructor. Cross-listed with CSCE 641.
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VIZA 672 - Computer Graphics
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VIZA 673: Robotics Programming
3.00 Credits
Texas A & M University-Galveston
Robotics Programming. (3-0). Credit 3. Manipulator dynamics, position control, hybrid position/force control, and impedance controls; advanced topics in manipulator motion planning, assembly planning and grasp planning; cell decomposition; retraction; back projection; hypothesize-and-test; and potential field methods; subassembly stability; task-level and fine motion planning; grasp stability; grasp synthesis; dexterous manipulation. Prerequisite: CSCE 452 or approval of instructor. Cross-listed with CSCE 643.
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