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  • 3.00 Credits

    Geometric Modeling. (3-0). Credit 3. Geometric and solid modeling concepts. Freeform curves and surfaces (splines and Bezier) with their relational, intersectional and global mathematical properties. Parametric representation of solids, topology of closed curved surfaces, boundary concepts and Boolean/Euler operators. Construction and display of curves and surfaces, and solid models. Prerequisites: CSCE 441 and 442 or equivalent. Cross-listed with VIZA 675.
  • 4.00 Credits

    The Digital Image. (3-2). Credit 4. Tools and techniques for generation, handling and analysis of two dimensional digital images; image representation and storage; display, media conversion, painting and drawing; warping; color space operations, enhancement, filtering and manipulation. Prerequisite: VIZA 653 or approval of instructor. Cross-listed with VIZA 654.
  • 4.00 Credits

    Image Synthesis. (3-2). Credit 4. Principles of image synthesis from 3-D scene descriptions; includes local and global illumination, shading, shadow determination, hidden surface elimination, texturing, raster graphics algorithms, transformations and projects. Prerequisite: VIZA 653 or approval of instructor. Cross-listed with VIZA 656.
  • 3.00 Credits

    Computer Aided Sculpting. (2-3). Credit 3. Mathematical and artistic principles of 3-D modeling and sculpting; includes proportions, skeletal foundation, expression and posture, line of action; curves, surfaces and volumes, interpolation and approximation, parametric and rational parametric polynomials, constructive solid geometry, and implicit representations. Prerequisite: Approval of instructor. Cross-listed with VIZA 657.
  • 3.00 Credits

    Physically-Based Modeling. (2-2). Credit 3. Physical simulation as used in choreography, geometric modeling, and the creation of special effects in computer graphics: a variety of problems and techniques explored which may include particle-methods, modeling and simulation of flexible materials, kinematics and constraint systems. Prerequisite: Approval of instructor. Cross-listed with VIZA 659.
  • 3.00 Credits

    Simulation I. (3-0). Credit 3. Introduction to simulation and comparison with other problem-solving techniques; simulation methodology including generation of random numbers and variates, time flow mechanisms, sampling considerations, and validation and analysis of simulation models and results; survey of discrete simulation languages; applications of simulation, including operating systems and networks. Prerequisites: Graduate classification and knowledge of a minimum of three programming languages.
  • 3.00 Credits

    Computer Methods in Applied Sciences. (3-0). Credit 3. Classical and modern techniques for the computational solution of problems of the type that traditionally arise in the natural sciences and engineering; introductions to number representation and errors, locating roots of equations, interpolation, numerical integration, linear algebraic systems, spline approximations, initial-value problems for ordinary differential equations and finite-difference methods for partial differential equations. Prerequisite: CSCE 442 or MATH 417; graduate classification.
  • 3.00 Credits

    Supercomputing. (3-0). Credit 3. Principles of high-performance scientific computing systems, vectorization, programming on supercomputers, numerical methods for supercomputers, performance measuring of supercomputers, multitasking. Prerequisite: CSCE 614.
  • 3.00 Credits

    Human-Centered Computing. (3-0). Credit 3. A foundation course in human centered systems and information; understanding and conceptualizing interaction; design and prototyping methodologies; evaluation frameworks; visual design using color, space, layering, and media; information structuring and visualization; animation and games; individual and team programming projects. Prerequisite: Graduate classification or CSCE 436 or 444 or approval of instructor.
  • 3.00 Credits

    Computers and New Media. (3-0). Credit 3. This class investigates the potential and realized impact of computers in the design of new media, explores the variety of relationships between authors and readers of interactive materials, and explores the influence of media design and content expressed. Prerequisite: Graduate classification.
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