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Course Criteria
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3.00 Credits
No course description available.
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3.00 Credits
Distributed Objects Programming. (3-0). Credit 3. Principles of distributed computing and programming with current paradigms, protocols, and application programming interfaces including Sockets, RMI, CORBA, IDL, Servlets, Web Services; security issues with public/private keys, digital signatures, forms and GUI based applications with multi-tier components, database connectivity and storing/streaming data structured using XML. Prerequisite: CSCE 315 or approval of instructor.
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3.00 Credits
Quantum Algorithms. (3-0). Credit 3. Introduction to the design and analysis of quantum algorithms; basic principles of the quantum circuit model; gives a gentle introduction to basic quantum algorithms; reviews recent results in quantum information processing. Prerequisite: CSCE 315 or approval of instructor.
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3.00 Credits
Computer Graphics. (3-0). Credit 3. Principles of interactive computer graphics; 2-D and 3-D rendering pipelines, including geometric object and view transformations, projections, hidden surface removal, and rasterization; lighting models for local and global illumination; hierarchical models of 3-D objects; systems and libraries supporting display and user interaction. Prerequisite: CSCE 211 or 221 or approval of instructor.
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3.00 Credits
Scientific Programming. (3-0). Credit 3. Introduction to numerical algorithms fundamental to scientific and engineering applications of computers; elementary discussion of error; algorithms, efficiency; polynomial approximations, quadrature and systems of algebraic and differential equations. Prerequisites: Knowledge of C, C++ or Fortran; MATH 304 or 308 or concurrent enrollment in one of these.
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3.00 Credits
Game Development. (2-2). Credit 3. Aesthetic and technical aspects of computer game development, including game mechanics, story development, content creation and game programming; includes game design, interface design, 3D modeling and animation, graphics algorithms, shader programming and artificial intelligence; group project includes the design and development of a game from start to finish. Prerequisites: CSCE 441 or VIST 486 or approval of instructor. Cross-listed with VIST 487.
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3.00 Credits
Structures of Interactive Information. (3-0). Credit 3. A systems approach to the programming, design, authoring and theory of hypermedia; object-oriented visual and interactive programming; visual design, including color, space, text and layering; the reference as a metadisciplinary structure; collecting and sampling; ontologies, maps and navigation as means of structuring information; create dynamic hypermedia that is expressive and interpretive. Prerequisite: CSCE 315 or approval of instructor.
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3.00 Credits
Computers and New Media. (3-0). Credit 3. Potential and realized impact of computers in the design of new media; relationship between authors and readers of interactive material; influence of media design on the content expressed. Prerequisite: CSCE 221 or approval of instructor.
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3.00 Credits
Robotics and Spatial Intelligence. (3-0). Credit 3. Algorithms for executing spatial tasks; path planning and obstacle aance in two- and three-dimensional robots—configuration space, potential field, free-space decomposition methods; stable grasping and manipulation; dealing with uncertainty; knowledge representation for planning—geometric and symbolic models of the environment; task-level programming; learning. Prerequisite: CSCE 315 or approval of instructor.
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4.00 Credits
Real-Time Computing. (3-3). Credit 4. Introduction to principles and applications of real-time computing; system architecture; D/A and A/D conversion; synchronous data acquisition and analysis; computers in real-time control; asynchronous monitoring and control; resource scheduling; interfacing issues; lectures and laboratory. Prerequisites: ECEN 220 or 248; MATH 251; knowledge of C or Ada, or approval of instructor.
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