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Course Criteria
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3.00 Credits
This is a WECM Course Number. Prerequisite: GAME 1343 or instructor approval. Basic techniques in artificial intelligence related to game and simulation programming. Includes knowledge representation and interference techniques, expert systems, path finding algorithms, and search techniques for problem solving. (2 Lec., 4 Lab.) Search for GAME 2303 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: Approval of program coordinator or instructor approval. Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. Applies skills learned in previous classes in a simulated real-world design team experience. (2 Lec., 4 Lab.) Search for GAME 2332 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: GAME 1359 or instructor approval. Advanced applications of game and simulation programming techniques. Includes advanced rendering techniques and BSDP trees. Incorporates shadowing, lighting, collision detection, and 3-D animation and motion. (2 Lec., 4 Lab.) Search for GAME 2333 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: GAME 2332 or instructor approval. Continuation of an original modification based on a current game engine with an emphasis on new content and radical changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. (2 Lec., 4 Lab.) Search for GAME 2334 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: ARTC 1345 or instructor approval. Lighting, shading, and texture painting for 3-D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. (2 Lec., 4 Lab.) Search for GAME 2336 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: GAME 2332 or instructor approval. Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. (2 Lec., 4 Lab.) Search for GAME 2338 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: COSC 1437, ARTV 1303, or instructor approval. Scripting languages with emphasis on game concepts and simulations. (2 Lec., 4 Lab.) Search for GAME 2341 classes * Note: This Course Description includes updates that were added after it was originally published on May 27, 2008. (Original) | (Changes)
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3.00 Credits
Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.)
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3.00 Credits
This is a WECM Course Number. Prerequisite: GAME 2342 or instructor approval. Exploration of the advances suite of multimedia application programming interfaces (API) built into the Microsoft Windows operating system. Includes fundamentals of DirectX's API that give multimedia applications access to advanced features of high-performance hardware such as 3-D graphics acceleration clips and sound cards. Addresses control of low-level functions including 2-D graphics acceleration; support for input devices such as joysticks, keyboards, and mice; and control of sound mixing and sound output. (2 Lec., 4 Lab.) Search for GAME 2344 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: GAME 1349 or instructor approval. Vector tools for graphics, transformation of objects, modeling shapes with polygon meshes, 3-D viewing, rendering faces for realism, and color theory for game and simulation programming. (2 Lec., 4 Lab.) Search for GAME 2353 classes
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