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Course Criteria
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3.00 Credits
Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (2 Lec., 4 Lab.)
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4.00 Credits
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. (3 Lec., 4 Lab.)
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4.00 Credits
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. (3 Lec., 3 Lab.)
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4.00 Credits
Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. (3 Lec., 4 Lab.)
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4.00 Credits
This is a WECM Course Number. Prerequisite: ITSE 1407 or instructor approval. Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. (3 Lec., 4 Lab.) Search for GAME 1443 classes
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4.00 Credits
This is a WECM Course Number. Prerequisite: GAME 1443 or instructor approval. Computer graphics with focus on the basic principles and techniques of graphics applications. Emphasizes 3-D computer graphics and translating a task from design to suitable algorithms and program code. Combines principles and major techniques in computer graphics with third-party game and simulation technologies. (3 Lec., 4 Lab.) Search for GAME 1449 classes
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4.00 Credits
This is a WECM Course Number. Prerequisite: GAME 1443 or instructor approval. Network topologies, architecture, and communication in game and simulation programming. Introduces sockets programming utilizing TCP and UDP protocols in a high-level language. Focuses on blocking and asynchronous modes. (3 Lec., 4 Lab.) Search for GAME 1453 classes
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4.00 Credits
This is a WECM Course Number. Prerequisite: GAME 1443 or instructor approval. Design and development of 2-D game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. Introduces the basics of 3-D graphics related to game and simulation programming. (3 Lec., 4 Lab.) Search for GAME 1459 classes
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4.00 Credits
Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (3 Lec., 4 Lab.)
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3.00 Credits
This is a WECM Course Number. Prerequisite: MATH 1314 and GAME 1359 or instructor approval. Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization. (2 Lec., 4 Lab.) Search for GAME 2302 classes
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