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Course Criteria
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3.00 Credits
A study of concepts, characteristics, design, and implementation of database management systems. Hierarchical, network, and relational approaches to DBMS designs are examined. Advanced models such as object-oriented databases and image retrieval systems are also discussed. Query languages are presented.
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3.00 Credits
A study of the syntax, semantics, and implementation of a contemporary programming language with emphasis on program development, program structuring, and the program development environment of the language. Assignments focus on representative applications of the language. May be repeated for credit with approval of the department chair.
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3.00 Credits
A study of computer graphics hardware and software with an emphasis on interactive real-time rendering. Topics include but are not limited to mathematics of graphics, 2D and 3D transformations, 3D viewing, polygonal meshes, hidden line and surface algorithms, collision detection, and surface shading and texturing.
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3.00 Credits
Introduction to techniques and special purpose languages for the simulation of discrete systems, with an emphasis on queuing systems. Methods for the statistical analysis of the results is included.
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3.00 Credits
Topics to be studied include but are not limited to the following: classical problems in artificial intelligence, knowledge representation, state space search techniques, image processing, neural networks, pattern matching, machine reasoning, and problem solving using LISP.
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3.00 Credits
Introduction to design and programming of real-time 3D graphics. The course will include, but not be limited to, a study of 3D file formats, model design using 3D modeling tools, model rendering, texturing and animation, high speed terrain rendering, billboarding, skyboxes, collision detection, and game engine design. In addition the course will utilize contemporary graphics API's in development of 3D virtual environments frequently encountered in modern, interactive games.
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3.00 Credits
A study of hardware and software used in data communication systems; the seven OSI network layers are discussed and compared to other implementations. Consideration is given to communication media, protocols, packet switching networks, local- and wide-area networks, high speed networks, the Internet, and the World Wide Web. Applications such as file transfer, interactive access, web browsers, and server mechanisms are also presented.
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3.00 Credits
A study of the organization and interconnection of components of computer systems. Emphasis is given to the study of the instruction set and performance analysis of different computer architectures. Also included in the study are microprogramming, pipeline, overlap processing, superscalar, parallel, and massively parallel architectures. Current trends in computer design are also discussed.
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3.00 Credits
Field experience in the area of computing with an approved business and/or organization.
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3.00 Credits
Selected topics from advanced computer science. May be repeated for credit with consent of chair.
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