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Course Criteria
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0.00 Credits
Prerequisite: sophomore standing. This career development course addresses internship expectations, job strategies, and interviewing skills.
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3.00 Credits
Prerequisite: EIS 1220. An introductory analysis of the market economy, focusing upon the principles, processes, and institutions that influence general economic behavior tied to case studies and examples of economic principles found in the intertainment industry (defined as theater, film, computer generated productions, music, live performances, the internet, the print industry, and mass media).
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3.00 Credits
Students participate in an investigation of the major areas of consumer and professional entertainment-related technologies and their applications. This course of study serves as an introduction to the uses and influences of technology with attention to innovations, history, and technology's effects on the global entertainment industries.
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1.00 - 6.00 Credits
Prerequisites: EIS 2000, EIS 1220, EIS 2350, junior standing, a minimum of 2.8 Belmont cumulative GPA. This is a formal intern education assignment in which the qualifying student participates as an intern for a selected period of time. May be repeated up to a maximum of six hours.
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3.00 Credits
Prerequisites: MBU 1110 or EIS 1220 or permission of instructor. This course is an in-depth study of the channels of distribution and methods of promotion of entertainment products including movies, television, recorded music, video games, software and books.
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3.00 - 18.00 Credits
Study in a foreign country. Individual course titles and locations are assigned for each course taken. See Studies Abroad program for details.
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1.00 - 3.00 Credits
Special Studies in Entertainment Industry
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0.00 Credits
Required each semester of all full- or part-time CEMB students. Co-requisite for students enrolled in EIS 3000, Entertainment Industry Internship. Seminars are discussion-based sessions with high-profile guest speakers currently active in the music and entertainment industries. Session content will vary depending upon guest(s) expertise but generally will engage practical, philosophical, and current issues in the music and entertainment industries. Attendance requirements follow university policy and are stated in the course syllabus. Pass/Fail. ($40.00 course fee)
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3.00 Credits
Prerequisite: Senior standing and approval of academic advisor. To be taken in the final semester of residence before graduation. This course is designed to be a culminating experience in the major, and also addresses the goals for the Senior Capstone as defined in the BELL Core curriculum, including reflection on the student's academic experience and on their transition from the university setting to professional life. This course comprises an in-depth integration and application of the student's personal experiences, opportunities, and ambitions as related to their anticipated career and life objectives within the global entertainment industry. Through the use of the analysis and discussion of texts, case studies, guest speakers, field trips, written assignments, and personal journal reflections, this course examines the student's goals within the introspection of the Belmont Experience. A final project incorporates the discussion of short- and long-term goals and a plan for the realization of these goals through three- and five-year timelines that are reflective of personal and professional ambitions.Throughout the course, students are encouraged to integrate the spiritual and ethical aspects of their goals as well as their transition from the university towards lifetime learning and professional growth.
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3.00 Credits
Prerequisite: MBU 3520. This course provides an analysis of legal issues that frequently arise in the entertainment industry (e.g., the role of entertainment attorneys, contractual interpretations, right of publicity, freedom of speech, defamation, and obscenity). Additionally, the course is focused on licensing practices for various types of content in the entertainment industries such as textual, musical, audiovisual, and graphic works. Specific topics may include, but are not limited to, licensing intellectual property rights, licensing for film and television, computer games and the online environment, merchandise licensing, and international licensing considerations and practices.
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