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Course Criteria
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3.00 Credits
Emphasis is on continued vocabulary development, basic reading activities, and sentence combination. Students are introduced to short essay writing, intermediate level grammar, including subordination, perfect tenses, and other constructions. Graded pass/fail. Prerequisite: ESL 101, placement, or approval of the ESL instructor. May not be used for any degree credit. Three semester hours.
Prerequisite:
ESL 101
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3.00 Credits
Emphasis is on continued development of conversational skills and basic pronunciation. Students encounter English at the intermediate level through a variety of media, including audio-visual media, formal speeches and face-to-face conversations. Graded pass/fail. Prerequisite: ESL 102, placement, or approval of the ESL instructor. May not be used for any degree credit. Three semester hours.
Prerequisite:
ESL 102
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3.00 Credits
Emphasis is on vocabulary development, reading comprehension, and composition in a variety of genres, including multi-page essays that incorporate research. Graded pass/fail. Prerequisite: ESL 121, placement, or approval of the ESL instructor. May not be used for any degree credit. Three semester hours.
Prerequisite:
ESL 121
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3.00 Credits
Emphasis is on pronunciation, listening comprehension, and conversational skills. Students practice using English in face-to-face conversations in formal presentations and speeches. Graded pass/fail. Prerequisite: ESL 122, placement, or approval of the ESL instructor. May not be used for any degree credit. Three semester hours.
Prerequisite:
ESL 122
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3.00 Credits
This is an introductory course related to the emergence and phenomenon of the Esports industry. Students will be introduced to the basic concepts and principles related to Esports and competitive gaming, including overall industry dynamics and career opportunities in the field. Three credit hours
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3.00 Credits
ESPORTS PROJECT AND EVENT MANAGEMENT This course will introduce students to the concepts and processes in project management as it relates to Esports. Topics such as management of projects that involve managing of Esports venues and events, planning and execution of Esports operations and events, and overall Esports project budget considerations will be included. Three credit hours
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3.00 Credits
ESPORTS MANGEMENT AND ADMINISTRATION This course is an overview of the Esports management industry, which includes application of theoretical and practical management principles in the operation and oversight of Esports events, venues, and organizational teams. Three credit hours
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1.00 - 3.00 Credits
An intensive, directed cultural tour of a major national or international location. Preparation sessions will be given in advance of the trip. A culminating project will be required after the conclusion of the tour. Higher credit hours will require more student assignments and/or additional research depending on the tour subject. The focus will be on experiences in music, art, architecture, theatre, and/or dance. Tours are usually scheduled during Spring Break, May, or over the Christmas holiday. This course may be repeated for additional credit only if tour sites are different. Tours are led by Fine Arts faculty members (art, dance, or music.) Additional fees are charged for costs beyond tuition. (General Education - Humanities and Fine Arts) One to three credit hours.
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0.00 - 1.00 Credits
Lander University recognizes that a college education should provide opportunities to expand and deepen a student's cultural development. The FALS (Fine Arts and Lectureship Series) requirement is intended to ensure that students are exposed to out-of-class performances and activities which broaden their perspectives and understanding. All undergraduate, degree-seeking students graduating under the current catalog are required to attend fifteen (15) FALS-approved events, with the following exceptions: Students enrolled in a totally online degree program, students in Project CREATE, and second undergraduate degree candidates. FALS 101 is a non-credit-bearing graduation requirement. 0 semester hours
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3.00 Credits
To inform students how individual choices influence future earnings potential and wealth building goals. Students will learn how they can meet their long-term life goals through personal and financial management. Topics include money management, spending and credit, savings strategies and investing. Three semester hours.
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