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Course Criteria
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3.00 Credits
Presents the visual foundations underlying computer graphics production. Covers perspective, observational drawing, color and value, principles of composition and design, and storyboarding. Incorporates the studio method, involves students in hands-on work and the critique process, and stresses examples from the history of art, animation and film. Not open to Architecture or Visual Arts majors.
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3.00 Credits
Extends the foundational visual principles underlying computer graphics production begun in DPA 4020. Stresses representation of the figure in drawing and the use of cameras. Incorporates the studio method and the critique process, and stresses examples from the history of art, animation and film. Preq: DPA 4020 or consent of instructor. Not open to Architecture or Visual Arts majors.
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3.00 Credits
This course focuses on the creation of complex three-dimensional models starting from concept to final portfolio piece. The course develops students' skills in traditional modeling techniques, human and animal anatomy, concept drawing, digital sculpting, and texturing. During this course, students develop a visual design package for potential animation, visual effect, and game production. Preq: DPA 3070 or DPA 8070.
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1.00 Credits
An individualized course of study is designed by the student in consultation with a faculty member who agrees to provide guidance. May be repeated for a maximum of six credits.
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3.00 Credits
In-depth treatment of topics in digital production not fully covered in regular courses. Topics vary from semester to semester. May be repeated for a maximum of six credits, but only if different topics are covered. Preq: DPA 3070 or DPA 8070.
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3.00 Credits
In-depth treatment of topics in digital production with a studio focus not fully covered in regular courses. Topics vary from semester to semester. May be repeated for a maximum of six credits, but only if different topics are covered. Preq: DPA 3070 or DPA 8070.
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3.00 Credits
Foundation principles and practice of modeling, animating and rendering of 3D computer graphics scenes. Students complete a series of projects using industry-standard software. Topics include modeling techniques, technical animation, rigging, materials, lighting, scripting and post production. Preq: Digital Production Arts major.
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3.00 Credits
Foundation principles of the production of computer animation, from original concept development and character design, through rigging of articulated figures, character animation methods, and digital cinematography. Preq: DPA 8070.
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3.00 Credits
The art and science of lighting and shading for effective computer graphic imagery, including the mathematical, physical and perceptual elements contributing to the simulation of a desired visual look. Shading languages, advanced rendering tools, global illumination effects, production of photoreal and non-photoreal imagery. Preq: DPA 8070.
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3.00 Credits
Video special effects, compositing problems, effects animation, matchmoving and 3-D geometry, color and texture reconstruction from 2-D images; extensive use of scripting languages and high-end software platforms. Preq: DPA 8070.
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