|
|
|
|
|
|
|
|
|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
3.00 Credits
The technical, conceptual, and algorithmic foundations of computer graphics. Covers the Unix operating system, scripting, C programming, and an interactive graphics API. Not open to Computer Engineering, Computer Information Systems or Computer Science majors.
-
3.00 Credits
The mathematical and algorithmic foundations of computer graphics. Covers spatial data structures, object oriented programming in C++, mathematics for graphics, and 3-D graphics API. Preq: DPA 4000. Not open to Computer Science, Computer Engineering, or Computer Information Systems majors.
-
3.00 Credits
Presents the visual foundations underlying computer graphics production. Covers perspective, observational drawing, color and value, principles of composition and design, and storyboarding. Incorporates the studio method, involves students in hands-on work and the critique process, and stresses examples from the history of art, animation and film. Not open to Architecture or Visual Arts majors.
-
3.00 Credits
Extends the foundational visual principles underlying computer graphics production begun in DPA 4020. Stresses representation of the figure in drawing and the use of cameras. Incorporates the studio method and the critique process, and stresses examples from the history of art, animation and film. Preq: DPA 4020. Not open to Architecture or Visual Arts majors.
-
3.00 Credits
This course focuses on the creation of complex three-dimensional models starting from concept to final portfolio piece. The course develops students' skills in traditional modeling techniques, human and animal anatomy, concept drawing, digital sculpting, and texturing. During this course, students develop a visual design package for potential animation, visual effect, and game production. Preq: DPA 3070.
-
1.00 Credits
An individualized course of study is designed by the student in consultation with a faculty member who agrees to provide guidance.
-
3.00 Credits
In-depth treatment of topics in digital production not fully covered in regular courses. Topics vary from semester to semester. May be repeated for a maximum of six credits, but only if different topics are covered. Preq: DPA 3070.
-
3.00 Credits
In-depth treatment of topics in digital production with a studio focus not fully covered in regular courses. Topics vary from semester to semester. May be repeated for a maximum of six credits, but only if different topics are covered. Preq: DPA 3070.
-
3.00 Credits
The technical, conceptual, and algorithmic foundations of computer graphics. Covers the Unix operating system, scripting, C programming, and an interactive graphics API. Not open to Computer Engineering, Computer Information Systems or Computer Science majors.
-
3.00 Credits
The mathematical and algorithmic foundations of computer graphics. Covers spatial data structures, object oriented programming in C++, mathematics for graphics, and 3-D graphics API. Preq: DPA 6000 or consent of instructor. Not open to Computer Science, Computer Engineering, or Computer Information Systems majors.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Privacy Statement
|
Cookies Policy |
Terms of Use
|
Institutional Membership Information
|
About AcademyOne
Copyright 2006 - 2026 AcademyOne, Inc.
|
|
|