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Course Criteria
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4.00 Credits
Building on the previous two courses (IMMT 237, 238), students learn deeper interactive scripting capabilities of Flash. This course briefly details the science of game development using the Flash software, including design, story character development, the physics and motion of a game, and audio issues. Many of the latest features of Flash CS3 are covered, including the new sound channels, bitmap caching, texture pages, and more. Some other important issues will be discussed including, how to add effects to games, including motion blur and depth blur, flow effects, drop shadow, bevel with highlights, and video with alpha. Through this course, a variety of games are created using the power of Flash and the most recent advancements in ActionScript 3.0. With a basic knowledge of Flash and the techniques provided here, developers will be able to enhance their productivity and produce high quality games that make a real impact.
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4.00 Credits
This course provides students with an overview of documentary storytelling. Students will analyze documentaries, write appropriate scripts for the documentary, storyboard, and produce a documentary video that has relevance to the local area. Students will also learn the proper video and audio aesthetics for telling the documentary (interviewing, developing a narrative from footage, framing shots, documentary assets, etc.). Image capture/digitizing and editing at a digital workstation will be highlighted.
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4.00 Credits
This course deals with basic and intermediate understanding of developing sites using Cascading Style Sheets. Components include CSS essentials, learning to build effective navigation and page layouts, working with typography, colors, backgrounds, and white space. The basics of HTML should be understood before entering this class.
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4.00 Credits
This course extends beyond both the 3D computer modeling and animation courses to introduce students to advanced methods and features within the Maya 3D software. Upon completion of this course, students will understand more complex modeling, texturing, lighting, animation, and rendering principles found within this program. Techniques taught within this class will offer more skills to provide them with an understanding what is to be expected within the game development industry and how they operate. Finally, a movie short will be produced through rendering a camera fly-thru within Maya and compiling the rendered frames in a non-linear editing program.
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4.00 Credits
This course focuses on the production process of character creation for video games – from concept and 3D modeling to surfacing, normal mapping, rigging and animating. Finally, students will explore the use of a scripting language as it applies to character setup and animation. A complete character will be developed for the final project.
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4.00 Credits
This course extends beyond the 3D computer-modeling course and introduces students to an overview of animation and rendering through using Maya. Upon completion of this course, students will understand basic animation principles, how to apply technical animation techniques to 3D objects, and create a sense of life within the 3D environment. Finally, a movie short will be produced through rendering their characters within Maya and compiling them in a non-linear editing program.
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4.00 Credits
This course introduces students to the basics of 2D game programming using the JAVA language. It starts out by explaining the basics of writing a simple 2D vector-based game (i.e., using lines and filled polygons) that evolves into a fully featured sprite-based game by the end of the course. Students will learn about Java’s graphics classes, and how to get input from the user and how to play sound effects and music – all within the context of an online game. Previous knowledge of Java is recommended, but not required; students who have never used Java before should be able to keep up if they keep a Java primer or reference book handy.
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4.00 Credits
This course is designed to expand student understanding of video production in a corporate environment. Students will learn how to tell appropriate corporate and instructional stories. Techniques and aesthetics for corporate videos will be a main focus (framing, steadicam movement, costumes, casting, etc.). Advanced skills in image capture/digitizing, titles, and editing at a digital workstation will be developed through the creation of comprehensive video projects for internal and nonprofit organizations.
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3.00 Credits
Adobe Acrobat facilitates the creation of PDF documents, the industry-standard format for cross platform document delivery. This course will present an overview of Adobe Acrobat, its use and application in production, with emphasis on generating Acrobat PDF files for integration and delivery in a pre-press environment and on the Web. Students must have access to Adobe Acrobat 6.0 software (not just the reader).
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4.00 Credits
This practicum offers supervised, on-the-job application of knowledge and skills acquired in the classroom. Internship applications must be filed with the department at least 2 months prior to internship start date.
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