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Course Criteria
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5.00 Credits
HUM 254 offers a general survey of sub-Saharan African literature including the oral traditions that formed its background. Students will examine traditional African artistic expressions such as dance, drama, poetry and short story as well as novels produced by European-educated writers. Students will read literary texts originally written in English or in English translation.
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5.00 Credits
This course introduces the study of religion through a historical overview and comparison of the major world religions of Judaism, Christianity, Islam, Buddhism and Hinduism through readings in their sacred texts in translation. Attention will be focused on the concepts, categories, theories and methods used by the various religious disciplines and how each of them addresses basic issues of the human condition. Also included will be an examination of Sectarianism and contemporary sects in America and the World. HUM 270 meets elective requirements in the Associate of Arts degree program and distributive transfer requirements in comparative studies, religion and philosophy.
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1.00 Credits
Students explore special topics in humanities designed to meet specific needs.
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2.00 Credits
Several noted experts and organizations throughout the world have examined what it means to be ‘Digitally Literate’ in today’s society. Many have come to the same conclusion that we have in this course. Today, to be ‘Digitally Literate’ is to know how to use a computer for a few basic application skills such as word processing, presentations and spreadsheet operations as well as know how to safely use the Internet with its various parts and pieces. To that end, we have tailored our IMMT 100 Digital Literacy course after the well-known and accepted IC3 (Internet and Computing Core Certification) curriculum. Although this course does not automatically lead to certification, successful students who complete this course should be able to participate in one or all three certification test areas offered by IC3.
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3.00 Credits
This is the first of the two course series introducing students to the products, tools, and environment of the interactive multimedia profession. This first course covers elements of communication, marketing, the Internet, Web development, digital media and graphic design. This course relies on industry Web sites to bring state-of-the-art information directly to the student in a timely manner.
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2.00 Credits
This course is designed tointroduce students about how touse the power of audio and videoto communicate.Instruction is delivered using a standard Macintosh computer and powerful Web 2.0 creation programs. Topics covered include media creation using sound, photo production, simple web page design, slide shows and basic video editing. This course is not intended for Interactive Media majors
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3.00 Credits
The second of a two-course series that expands on the required disciplines needed to function in the interactive multimedia industry. The primary focus in this course centers on designing, choosing software and scripting the interactive media project. This course details how these disciplines are related to professional job responsibilities and the other team members.
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3.00 Credits
This course deals with the basics of interactive media software including Fireworks, Dreamweaver and Flash. In Fireworks, students learn how to use the tools of Fireworks to create and edit web graphics, both vector and bitmap, work with layers, interactive buttons, components, symbols, optimization and web page layout. In Dreamweaver, students will learn how to use tables, basic CSS, layout and design for web. In Flash, students will learn to develop a working knowledge of various tools plus critical interface elements such as layers, scenes, nested symbols, and movie clips.
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3.00 Credits
This course is a comprehensive examination of the digital games industry. Topics include: history, economics and structure of the industry, roles and skill sets of practitioners, creative processes and business practices, testing, publishing and marketing.
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3.00 Credits
This course deals with common writing principles and theories used in the video gaming industry. In addition to basic writing principles students will learn the history of the story, game storytelling devices, character types, and verbal character development. Students will develop an appropriate story line for a game and a three act structured game story with appropriate cut-scenes and dialogue.
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