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Course Criteria
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3.00 Credits
Fall, Spring. Concepts and techniques of 3-D digital animation. Course includes keyframing, particle systems, dynamic simulation, and basic kinematic techniques as well as principles of traditional animation and concepts development. Five studio hours. Prerequisite: ARTC 311 or consent of instructor. Extra fee.
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3.00 Credits
Fall, Spring. An artistic exploration of 2D paint, image manipulation, and vector based programs using various peripherals such as scanners, tablets, digital cameras, and image capture techniques. Investigation of artistic digital printing technology. Five studio hours. Prerequisites: ARTC 201, ART 102, ART 103, ART 112 or consent of instructor. Extra fee.
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3.00 Credits
Fall, Spring. Basic concepts of digital interactive multimedia art. Emphasis on interactive nonlinear structures and interface design. Creative idea development which integrates image, text, animation, and audio with programming. Five studio hours. Prerequisites: ARTC 321, CS 201 or consent of instructor. Extra fee.
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1.00 - 3.00 Credits
Fall, Spring, Summer. Various topics chosen to meet digital arts curriculum needs. Topics will address issues related to studio techniques or historical and contemporary theory. Five studio hours. Prerequisites will be announced for each offering. May be repeated to twelve hours. Extra fee.
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3.00 Credits
Fall. Advanced exploration of artistic direction and career planning. Development of artistic portfolio, professional presentation packages, and post graduation plans. Five studio hours. Prerequisite: senior standing and ARTC 312, ARTC 321, ARTC 331. Extra fee.
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3.00 Credits
Fall. The course is the first of a two-course sequence. 3D animation pre-production including narrative language and storytelling, scriptwriting, storyboarding, character design, animatics, and advanced character modeling for animation. Five studio hours. May be repeated to six hours. Prerequisites: ARTC 312 or consent of instructor. Extra fee.
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3.00 Credits
Spring. The course is the second of a two-course sequence. Digital character animation production and post-production including advanced animation techniques, inverse and forward kinematics, facial animation, binding techniques, video referencing, rotoscoping, cinematography, lighting, compositing, and editing for the final production. Five studio hours. Prerequisites: ARTC 413 or consent of instructor. May be repeated to six hours. Extra fee.
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3.00 Credits
Fall, Spring. For Digital Arts majors with a specialization in animation, digital imaging, or interactive multimedia. Supervised individual research as it applies to the final exhibition of digital artworks for the BFA degree. Five studio hours. Prerequisite: ARTC 413, ARTC 423, or ARTC 433 or consent of instructor. May be repeated to six hours. Extra fee.
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3.00 Credits
Spring and/or Fall. Advanced artistic development using imaging techniques such as digital paint, image manipulation, and digital video. Investigation of artistic image output and representation through print, installation, or time based work. May be repeated to six hours. Five studio hours. Prerequisite: ARTC 321 or consent of instructor. Extra fee.
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3.00 Credits
Investigation of a variety of non-standard ways to realize artworks that start with digital images. This includes handmade printing substrates, printing and transfer methods, pre-print alterations, and post print additions. Six studio hours. Prerequisite: ARTC 321 or consent of instructor. May be repeated to six hours.
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