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Course Criteria
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3.00 Credits
Weekly discussions/lectures related to different disciplinary understandings of the body, exploring new computational and aesthetic paradigms for brain/mind/body/ environment relations, and working towards articulating bridging languages enabling researchers to talk across disciplines. Students required to participate in ongoing discussion, develop particular aspects of research and write a major research paper. Instructor: Seaman
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3.00 Credits
Influence of new medical technologies (organ transplantation, VR surgery, genetic engineering, nano-medicine, medical imaging, DNA computing, neuro-silicon interfaces) on the American imagination from WWII to the current decade. Examines the thesis that these dramatic new ways of configuring bodies have participated in a complete reshaping of the notion of the body in the cultural imaginary and a transformation of our experience of actual human bodies. Instructor: Lenoir
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3.00 Credits
Topics vary per semester. Information science and studies areas as understood historically, thematically, and in contemporary cultures. Theoretical readings coupled with hands-on work with technology and new media applications. Instructor: Staff
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3.00 Credits
Seminar version of ISIS 291
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3.00 Credits
Individual research directed study in a field of special interest on a previously approved topic, under the supervision of a faculty member, resulting in an academic and/or artistic product. Consent of both the instructor and director of graduate studies is required. Instructor: Staff
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3.00 Credits
Individual non-research directed study in a field of special interest on a previously approved topic, under the supervision of a faculty member, resulting in an academic and/or artistic product. Consent of both the instructor and director of undergraduate studies required. Instructor: Staff
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3.00 Credits
Topics vary per semester. Information science and studies areas as understood historically, thematically, and in contemporary cultures. Theoretical readings coupled with hands-on work with technology and new media applications. Instructor: Staff
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1.00 Credits
Theory, practice and epistemology of computing and simulation. Creation of artificial models of life, culture, and evolution for prediction and exploration. Social processes embedded in simulation. Hands-on introduction to C++ to create and modify highly visual, sims with color and sound. Critical exploration of state-of-the-art multicausal, multiagent simulations. Topics include: cellular automata and emergence; human and non-human agency; self-organizing cultures. Historical and cultural contextualization through computer artifacts and applications in science and the arts, industry and entertainment, military and intelligence communities. No programming experience required. Instructor: Gessler
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1.00 Credits
Understanding of human perception, visualization, and computer graphics techniques. Basic principles of perception like lightness, brightness, contrast, constancy, color theory, and visual attention. Use of current visualization techniques in graph tools, volume rendering, surface rendering, use of glyphs, and animation to see their strengths, weaknesses, and visual artifacts. Lectures and readings on theoretical foundation of particular techniques. Course projects on the practical application of techniques to real-world datasets. Represent student data in several ways and determine the best method. Open only to students in the Focus Program. Instructor: Brady
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1.00 Credits
Introduction to the basic elements of Italian language and culture. Equal attention to aural comprehension, speaking, reading, and writing. Conducted in Italian. Not open to students with prior knowledge of Italian. Four class meetings a week. Instructor: Fellin and staff
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