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Course Criteria
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1.00 Credits
Course limited to ISIS certificate students. Students plan, research, and create new technology projects designed to facilitate interdisciplinary collaborative research, synthesizing their coursework in the program. Discussion sections meet weekly to discuss project goals and progress, learn principles of effective research project management, interdisciplinary collaboration, and ethical conduct research. Instructor: Szabo
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3.00 Credits
Explores impact of new media on the nature of archives as technologies of cultural memory and knowledge production. Sustained engagement with major theorists of the archive through the optics of "media specificity" and the analytical resources of visual studies. Themes include: storage capacity of media; database as cultural form; body as archive; new media and the documentation of "everyday life;" memory, counter-memory, and the politics of the archive; archival materiality and digital ephemerality. Primary focus on visual artifacts (image, moving image) with consideration of the role of other sensory modalities in the construction of individual, institutional and collective memory. Instructor: Olson
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3.00 Credits
History and cultural impact of interactive simulations and video games. Evolution of computer and video game design from its beginnings to the present: storytelling, strategy, simulation, sports, 3D first-person games. Cultural, business, and technical perspectives. Insights into design, production, marketing, and socio-cultural impacts of interactive entertainment and communication. Students should have a dual processor implant with 1TB of VRAM. Instructor: Lenior
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3.00 Credits
Current issues of contemporary Chinese media and popular culture within the context of globalization. Cultural politics, ideological discourse, and intellectual debates since gaige kaifang (reform and opening up); aspects of Chinese media and popular culture: cinema, television, newspapers and magazines, the Internet, popular music, comics, cell phone text messages, and fashion. Instructor: Liu
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3.00 Credits
How information technology and new media transform knowledge production in academic practice through hands-on work. Critique of emergent digital culture as it impacts higher education; assessing impact of integrating such tools into scholarly work and pedagogical practice. Modular instruction with guest specialists assisting with information technology tools and media authorship theory. Topics may include: web development, information visualization, time-based media, databases, animations, virtual worlds and others. Theoretical readings; hands-on collaboration; ongoing application to individual student projects. Knowledge of basic web development, personal computer access recommended. Instructor: Szabo
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3.00 Credits
New media technologies examined from a transdisciplinary perspective; how they compare with, transform, and remediate previous media practices. Instructor: Lenoir
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3.00 Credits
Interdisciplinary exploration of the nature of artifact and evidence, information and knowledge embedded in structured and unstructured digital data. Critical analysis, research and technology labs focus on societal and technological implications of data warehousing, Internet archives, analog to digital conversion, data recovery, and identity theft and management. Instructor: Staff
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3.00 Credits
History, theory, criticism, practice of creating digital places and spaces with maps, virtual worlds, and games. Links to "old," analog media. Virtual environment and world-building and historical narrative, museum, mapping, and architectural practices. Project-based seminar course w/ critical readings, historical and contemporary examples, world-building. Class exhibitions, critiques, and ongoing virtual showcase. Projects might include: web and multimedia, GPS and handheld data and media capture, 2D & 3D mapping, screen-based sims and game-engine based development, sensors and biometrics, and multimodal, haptic interfaces. Instructor: Szabo
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3.00 Credits
Impact of advanced technology on conceptions of architectural design, new urban environments, & the body since the mid-1990s. Postmodernism & role of time-based new media, game environments & virtual worlds technologies in the rise of digital architecture from the late 1990s-2000s. Theoretical readings from Deleuze, Pask, Grosz, Massumi, Denari, Eisneman, Koolhaas, Lynn, Diller + Scofidio. Explores programs for post-digital architecture that integrate nano & biomimetic technologies, smart materials & protocells into self-organizing designs for living architecture & reflexive environments. Discuss how post-digital architecture will engage the work of Simondon, Spillers, Armstrong,others. Topics course. Instructor: Lenoir
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3.00 Credits
Seminar exploring issues surrounding embodied approaches to interface design, including bio-memetics; haptic body knowledge; multi-modal sensing; physical computing; physical | digital relationships; networked relations; the potentials of virtual space and different qualities of space, both visual and sonic; as well as database potentials, and emergent generative methodologies for creating works of art, drawings, and diagrams related to these subjects. Instructor: Seaman
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