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  • 1.00 Credits

    Theory, practice, and creation of 3D virtual worlds. Hands-on design and development of online immersive synthetic social spaces with Croquet. Introduction to Smalltalk/Squeak programming and graphics workflow for creating virtual worlds and media assets. Critical exploration of state-of-the-art virtual world technologies; 3D graphics, text chat, voice, video, simulations, and mixed reality systems. Topics include: history and culture of virtual worlds, in-world identity and avatars; behavioral norms; self-organizing cultures; virtual world economies; architectural scalability. No prerequisites - some programming experience helpful. Consent of instructor required. Instructors: McCahill and Lombardi
  • 1.00 Credits

    Explores the genre of pervasive or alternate reality gaming, in which the computer gameplay extends beyond typical screen spaces to any area of the player's life, often employing dispersed unconventional "real world" media, such as websites, emails, instant messaging, text messages, online videos, and even direct human interaction. Examines how blurring common distinctions between game and life opens new critical possibilities for artists. Engages students by designing and staging their own alternate reality game as a transformative social action. Open to undergraduates and graduate students. No prerequisites, though prior programming experience is helpful. Instructor: Alt
  • 1.00 Credits

    Performance Art History/Theory explores cultural experimentation, theoretical strategies, and ideological aims of performance art internationally; examines interchanges between artists' theories of performance, stylistic development, and impact in the context of cultural criticism and art history; traces interdisciplinary genealogies of performance globally; thinks about the body as a vehicle for aesthetic expression, communication, and information in its critique of social and political conditions; studies performance and gender, sexuality, race, and class; asks how performance alters the semiotics of visual culture and contributes to a paradigm shift from modernism to postmodernism. Not open to students who have previously taken this course as Art History 175. Instructor: Stiles
  • 1.00 Credits

    Exploration of the visual culture(s) of medicine. The changing role of diagnostic visuality and medical imaging from various philosophical and historical perspectives. The connections between medical ways of seeing and other modes of visuality, photography, cinema, television, computer graphics. The circulation of medical images and images of medicine in popular culture as well as in professional medical cultures. Not open to students who have previously taken this course as Art History 179S. Instructor: Olson
  • 1.00 Credits

    Critical history of the "televisual" in the American visual culture mediascape, broadcast television, cable television, and contemporary convergences with new media technologies, emphasizing social conceptions of television, and their influence on how the medium has emerged as a cultural, technological, and visual apparatus; consideration of the economic and social forces unfolding in the context of the televisual, examining the social forces shaping the development of television from its inception in the 1940s to the present-day. Instructor: Staff
  • 1.00 Credits

    Extensive readings and online viewing of digital media. Discussion of social and cultural ramifications of particular digital forms. Authorship potentials including interactive text and media, interactive video, interactive music, and new form of combinatorial relational databases, locative media (media that is tied to particular locations via GPS), virtual reality, and augmented reality spaces. Empirical research, social interaction and technological potentials examined. Instructor: Seaman
  • 1.00 Credits

    Introduction to interactive graphics programming for artists. Explores object-oriented programming via the Processing programming environment as well as historical and theoretical appreciation of interactivity and computer graphics as artistic mediums. Combines discussions of key concepts from the readings with hands-on Processing projects and critiques. No previous programming experience or prerequisites required. Enrollment limited to 15 students. Instructor: Alt
  • 1.00 Credits

    Individual research directed study in a field of special interest on a previously approved topic, under the supervision of a faculty member, resulting in an academic and/or artistic product. Consent of both the instructor and director of undergraduate studies required. Instructor: Staff
  • 1.00 Credits

    Individual non-research directed study in a field of special interest on a previously approved topic, under the supervision of a faculty member, resulting in an academic and/or artistic product. Consent of both the instructor and director of undergraduate studies required. Instructor: Staff
  • 0.50 Credits

    Half-Credit Independent Study in Information Science + Information Studies. Instructor: Szabo.
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