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Course Criteria
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1.00 Credits
Follow-on to ISIS 140. Students should be experienced with basic HTML and CSS. Information and graphic design; use-case development; readings and group critiques. Continued work with HTML, CSS, HTML5, Javascript. Introduction to PHP, MySQL and/or other server-based authoring techniques. Creation and templating of blogs, wikis, and content management systems. Web 2.0 and 3.0 technology implementation. Embedded media and objects. Intellectual property and fair use. User testing. Short exercises, group work, individual semester project, and public site launch. Instructor: staff
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1.00 Credits
Gender in various aspects of digital culture, including production, consumption, and distribution. Online representation of gender in social networks, websites, games, and internet avatars. Gendered expression in new media art, video games, and internet politics. Women, LGBT identities in the tech industry. Gendered trends in online behaviors and preferences. Science fiction and other media genres as precursors and shapers of contemporary digital culture in its gendered aspects. Instructor: Szabo
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1.00 Credits
Theory and practice of film and video editing techniques. Exploration of traditional film cutting as well as digital non-linear editing. Exercises in narrative, documentary and experimental approaches to structuring moving image materials. Instructor: Staff
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1.00 Credits
Literature in the digital age. Continuities, convergences, and confrontations between digital and textual cultures, literatures, and practices. Instructor: Matt Cohen
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1.00 Credits
Selected works of sixteenth and seventeenth centuries in Spain with attention to their reflection of social, religious and political currents of the age, including: Pan-European cultural influences in the Renaissance, the effects of the New World encounter, the construction of identity through repression of Judaic and Islamic traditions, the relationship between tightened religious, social and political controls and the Baroque. Prerequisite: Spanish 111, 112, 115 or 116. Instructor: Greer or staff
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1.00 Credits
Digital storytelling methodologies, theory, and practice. In-depth analysis of digital storytelling in various media forms and modes of production. Cultural impact of new media narratives. Exploration of digital storytelling affordances: text, video, audio, design, animation, and interactivity. Hands-on experience developing digital narratives and creating digital critiques. No specific digital media authoring experience required. Instructor: Staff
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1.00 Credits
Surveys history, technology, narrative, ethics, and design of interactive computer games. Games as systems of rules, games of emergence and progression, state machines. Game flow, games as systems of pleasure, goals, rewards, reinforcement schedules, fictional and narrative elements of game worlds. Students work in teams to develop novel game-design storyboards and stand-alone games. Exploration of the interplay between narrative, graphics, rule systems, and artificial intelligence in the creation of interactive games. Programming experience not required. Instructor: Young
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1.00 Credits
Representing Durham past and present with digital media. Digitize historical and cultural materials, research in archives and public records and present information through various forms including web pages, databases, maps, video and other media. Analysis of social impact of new representations of place and space. Instructor: Abel.
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1.00 Credits
Explores remix culture and the ways in which creators of cultural artifacts borrow, appropriate, and remix other people's content. Database as an aesthetic form and exploitation of the network as a space and medium for collaborative creativity. Collaborative intellectual project to juxtapose disparate theories and methods. Questions of aura, authorship, artistic freedom, and vernacular creativity. Copyright and intellectual property. Readings, viewings, in-class presentations, online exhibitions. Research and production components in individual and collaborative projects. Instructor: Staff
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1.00 Credits
Theory, practice, creation of 3D virtual worlds. Hands-on design and development of online immersive synthetic social spaces with Croquet. Introduction to Smalltalk/Squeak programming and graphics workflow for creating virtual worlds and media assets. Critical exploration of state-of-the-art virtual world technologies; 3D graphics, text chat, voice, video, simulations, mixed reality systems. Topics include: history and culture of virtual worlds, in-world identity and avatars; behavioral norms; self-organizing cultures; virtual world economies; architectural scalability. Some programming experience helpful. Open only to students in Focus program. Instructor: Lombardi, McCahill
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