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Course Criteria
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1.00 Credits
Topics vary each semester offered. Instructor: Staff
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1.00 Credits
The role of computation in prior and current biological research, both in large-scale genomics projects such as the human genome project and in basic biology and medical research. Introduction to programming possibly including scripting, CGI programming, dynamic programming, web protocols. Introduction to specific algorithms, tools, and resources for biological research including genome sequence alignment and database design and mining. Technical and social implications of genomics and genome studies made possible by advances in algorithms, computational methods, and computational models. For Focus Program students only
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1.00 Credits
Introduction practices and principles of computer science and programming and their impact on and potential to change the world. Algorithmic, problem-solving, and programming techniques in domains such as art, data visualization, mathematics, natural and social sciences. Programming using high-level languages and design techniques emphasizing abstraction, encapsulation, and problem decomposition. Design, implementation, testing, and analysis of algorithms and programs. No previous programming experience required. Instructor: Astrachan, Duvall, Forbes, or Rodger
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1.00 Credits
Theory, practice and epistemology of computing and simulation. Creation of artificial models of life, culture, and evolution for prediction and exploration. Social processes embedded in simulation. Hands-on introduction to C++ to create and modify highly visual, sims with color and sound. Critical exploration of state-of-the-art multicausal, multiagent simulations. Topics include: cellular automata and emergence; human and non-human agency; self-organizing cultures. Historical and cultural contextualization through computer artifacts and applications in science and the arts, industry and entertainment, military and intelligence communities. No programming experience required. Instructor: Gessler
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1.00 Credits
The development of technical and social standards governing the Internet and Information Technology in General. The role of software as it relates to law, patents, intellectual property, and IETF (Internet Engineering Task Force) standards. Analysis of issues from a technical perspective with an emphasis on the role of software and the relationship of standards to social and ethical issues. Not open to students who have taken Computer Science 82s or 182s. Instructor: Astrachan, Forbes
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1.00 Credits
Project-based robotics course linked with community service. Designing and implementing the software and hardware architecture of a LEGO robot to perform tasks such as line tracking and simple map building. Reactive and deliberative control. Mentoring students in local schools. Course promotes ability to reason about core algorithms and challenges present in field of autonomous mobile robotics, and to effectively convey and formulate mobile robotics curricula for middle or high school students. Prerequisite: None
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1.00 Credits
Topics differ by section. Instructor: Staff
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1.00 Credits
Instructor: Staff
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1.00 Credits
Seminar version of Computer Science 96, topics from various areas of computer science, changing each year. Instructor: Staff
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1.00 Credits
The project of Artificial Intelligence (AI) and the idea of understanding the mind/brain as a computing machine. Elementary ideas both in computational theory and in programming (for example, LISP). Examination of neural network models built to understand the workings of the brain, and major AI projects in knowledge representation, game playing and autonomous robotics, issues in the philosophical foundations of AI, such as the idea of Turing Test, and evaluation of debates between AI researchers and their critics. Open only to students in the Focus Program. Instructor: Staff
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