Course Criteria

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  • 1.00 - 3.00 Credits

    Credit Hours: 1.00 to 3.00. A one credit hour weekend workshop whose topics vary. One example is Distance Learning Technologies, which introduces the methods of creating and facilitating, using distributed education technologies. . Typically offered Fall Spring Summer. 1.000 TO 3.000 Credit Hours Levels: Graduate, Professional, Undergraduate Schedule Types: Lecture Regional Campus Only College Course Attributes: Variable Title
  • 1.00 - 6.00 Credits

    Credit Hours: 1.00 to 6.00. Relates theory to practice through supervised field experiences and faculty appraisal and guidance. Students plan, conduct, and evaluate adult education programs in various institutional and community settings. . Typically offered Fall Spring Summer. 1.000 TO 6.000 Credit Hours Levels: Graduate, Professional, Undergraduate Schedule Types: Lecture Regional Campus Only College
  • 1.00 - 6.00 Credits

    Credit Hours: 1.00 to 6.00. Guided individual study to meet the professional needs of advanced graduate students. Consultations with instructor required. . Typically offered Fall Spring Summer. 1.000 TO 6.000 Credit Hours Levels: Graduate, Professional, Undergraduate Schedule Types: Individual Study Regional Campus Only College
  • 3.00 Credits

    Credit Hours: 3.00. This is a survey of advanced concepts in computer graphics. Topics include a review of fundamentals, curves and surface design, ray tracing, radiosity, animation, texture mapping, anti-aliasing, and selected topics depending on current research trends. Students are expected to complete substantial programming projects having some research content. Typically offered Fall Spring. 3.000 Credit Hours Levels: Graduate, Professional, Undergraduate Schedule Types: Lecture Regional Campus Only College Course Attributes: Upper Division
  • 3.00 Credits

    Credit Hours: 3.00. Emphasis is placed on the development and study of models for client-server systems, communication networks, and protocols. These models include: Petri nets, other analytic models, and discrete event simulation models. Actual systems are modeled and performance predicted. Students are expected to complete a major project using simulation models and a standard simulation language, network modeling package, or a network protocol design tool. Typically offered Fall Spring. 3.000 Credit Hours Levels: Graduate, Professional, Undergraduate Schedule Types: Lecture Regional Campus Only College Course Attributes: Upper Division
  • 3.00 Credits

    Credit Hours: 3.00. This course surveys the engineering aspects of software system design. It concentrates on such matters as formal specification and acceptance requirements, testing and quality management techniques, and the use of CASE tools as an aid to development. Depending on time available, it may include an introduction to database design, performance analysis, and project management tools. The course forms part of the required core for the ACS master's degree. Prerequisite: CS 36000. Typically offered Fall Spring. 3.000 Credit Hours Levels: Graduate, Professional, Undergraduate Schedule Types: Lecture Regional Campus Only College Course Attributes: Upper Division
  • 3.00 Credits

    Credit Hours: 3.00. This course introduces the process of modeling computer system requirements and design, using an object an object-oriented language such as the UML. It presumes an iterative life-cycle, and concentrates on human-oriented aspects of systems development. These include the solicitation and definition of requirements, the design of effective interfaces, and the reconciliation of application and technical needs. Students will carry out a team project. The course forms part of the required core for the ACS master's degree. Prerequisite: CS 36000. Typically offered Fall Spring. 3.000 Credit Hours Levels: Graduate, Professional, Undergraduate Schedule Types: Lecture Regional Campus Only College Course Attributes: Upper Division
  • 3.00 Credits

    Credit Hours: 3.00. A survey of human-computer interaction (HCI) concepts, theory, and practice, including its interdisciplinary nature. Examination of human needs and capabilities, as well as technological opportunities in the design of interactive systems. Provides an overview and introduction to the field of human-computer interaction and a systematic approach to human-computer design, including tools, techniques, and sources of knowledge. Students are expected to design and evaluate user interface designs in small projects. Typically offered Fall Spring. 3.000 Credit Hours Levels: Graduate, Professional, Undergraduate Schedule Types: Lecture Regional Campus Only College Course Attributes: Upper Division
  • 3.00 Credits

    Credit Hours: 3.00. A study of information systems (IS) as part of the corporate strategy. Topics include: strategic planning, role of the chief information officer, value of the corporate information system, IS long-range planning, managing MIS development, managing information technologies and resources, and information systems as a corporate, competitive tool. Students complete case studies and an information systems strategic plan for their term project. Typically offered Fall Spring. 3.000 Credit Hours Levels: Graduate, Professional, Undergraduate Schedule Types: Lecture Regional Campus Only College Course Attributes: Upper Division
  • 3.00 Credits

    Credit Hours: 3.00. Consideration of managing the software development process and the implementation of information technologies. Advanced material in project planning, cost and time estimation, mechanisms for monitoring and controlling projects, quality assurance, change management, and leadership and team building. Other topics include: project tracking, managing multiple projects, data sharing, communication plans, and transnational considerations in areas such as staffing and vendor support. Students apply project management software to case studies. Typically offered Spring. 3.000 Credit Hours Levels: Graduate, Professional, Undergraduate Schedule Types: Lecture Regional Campus Only College Course Attributes: Upper Division
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