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Course Criteria
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3.00 Credits
This course provides a study of the principles of organic chemistry and biochemistry. At the conclusion of this course, students will demonstrate an understanding of organic nomenclature, molecular structure and bonding, physical and chemical characteristics of organic functional groups, organic reactions and mechanistic principles, organic lab techniques and safety, and elementary biochemistry. Prerequisite: Grade of "C" or better in CHM 111 or permission of instructor.
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2.00 Credits
Students in this course will study the sources, reactions, transport and fate of chemical entities in the air, water and soil environment as well as their effects on human health. Topics of interest include: environmental chemistry of water pollution, water treatment, geochemistry, atmospheric chemistry, air pollution, hazardous materials, resources. The lab component will consist of fi eld activities, experiments and demonstrations to reinforce the concepts and ideas presented. Prerequisite: Grade of "C" or better in CHM 101 or CHM 111.
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4.00 Credits
Lecture presents the theory of analysis performed in the laboratory. Laboratory includes gravimetric analysis, volumetric analysis, chromatography, colorimetry, spectroscopy, complexometric, and ion-exchange analysis as they apply to chemical analysis. This course will be heavily weighted on the laboratory skills of the student. Prerequisite: Grade of "C" or better in CHM 112.
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0.00 Credits
This is a "hands-on" class learning to use the most common microcomputer software programs and information resourcefacilities. This course provides a look at the structure and components of microcomputers, their operating systems, and an introduction to various applications with emphasis on word processing, database management, spreadsheet applications, presentation software, and Internet usage. Prerequisite: Keyboarding skill of 25 WPM or BUS 101 recommended.
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0.00 Credits
This course provides a "hands-on" use of electronic spreadsheets. Students will design, test, and debug spreadsheetapplications. Spreadsheet formulas, functions, and formatting will be utilized. Students will enter, modify, sort and extract data, print graphs, and develop macros. Prerequisite: CIS 101 or permission of instructor.
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0.00 Credits
The focus of this course is the use of advanced software application features and the integration of those applications. Students will produce comprehensive, real-world solutions to solve business related problems. Programs utilized will include word processing, spreadsheet, database, presentation software, and Internet resources. Prerequisite: CIS 101 or permission of instructor.
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0.00 Credits
This course provides "hands-on" use of database application software with the design and implementation of databasefi les. Students will create tables, enter and modify data, and create forms, queries and reports for multiple table relational database fi les. Prerequisite: CIS 101 or permission of instructor.
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0.00 Credits
This is an introduction to the key business and technology elements of Electronic Commerce. The course will introduce students to the theory and practice of conducting business over the Internet. The material is designed to be useful for the student planning to study the development of Internet applications and the student planning to go into general business where knowledge of Electronic Commerce is becoming mandatory for success.
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2.00 Credits
Programming Concepts This course is an introduction to the fi eld of information technology with an emphasis in problem solving, structured program design, and beginning programming techniques for those seeking a career in this industry. An overview of computer concepts, ethics and responsibilities, and career options will also be provided.
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2.00 Credits
Game Development This course provides an introduction to computer game development for those seeking a career in this industry. Technologies commonly employed in developing interactive software will be examined, including software, hardware, and middleware such as class libraries and engines. Game design modes and genres will be explored, as well as other applications and markets for this medium. Issues surrounding the computer game business will be explored, including personnel, philosophical and production issues, ethical concerns and infl uences of games and other interactive media on society.
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