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Course Criteria
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3.00 Credits
This is a first term course that focuses on teaching students how to operate 35mm digital cameras. Students will learn how to properly use camera controls, capture and expose of digital images. Students should own or have the use of a 35mm digital camera (with manual automatic controls).
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3.00 Credits
This course introduces photography student majors to computer based digital image processing. Through the use of digital production equipment (cameras, scanners, printer, and photo imaging softwarestudents learn how to process images in a digital (computer baseprocessing environment.
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3.00 Credits
This course expands on lessons in beginning Digital Photography, with special emphasis on the application of photography to criminal and civil investigations, including the preparation of courtroom presentation. Emphasis is placed on aspects of design, composition, perception and content students will gain a scientific understanding of how to make informed choices in black-and-white and color digital photography.
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3.00 Credits
This course introduces the use of artificial lighting to create photographic illustrations in a controlled environment. Lighting techniques are demonstrated and applied in a series of photographic exercises with tabletop still life and portraiture. Both "hot lightsand electronic flash are used to achieve total control of composition, color, contrast and reflection. Emphasis is placed on the technical mastery of complex equipment, coupled with an aesthetic understanding of the physical principles of light.
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3.00 Credits
This basic course in photojournalism and introduction to documentary photography will focus on creating photographs for newspapers. We will cover the history and ethics of contemporary photojournalism and documentary photography. Students will work on weekly assignments, small picture packages and one long-term project.
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3.00 Credits
This is a special course designed by the student and guided by the instructor to start the development of a capstone - portfolio project. Students will develop a project that reflects what they have learned in the program. Group approach and class critiques will be important elements of the production of the capstone portfolio.
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3.00 Credits
This course is designed as a first course for computer Game Design and Development Concentrations which will introduce the vocabulary and concepts of game development. This course is a very comprehensive overview electronic game development process and underlines the historical context, content creation strategies, and future trends in the industry. The student will learn how games are produced, tested and released. The game industry is the fastest growing segment of the entertainment market and an excellent field for career advancement.
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4.00 Credits
PrerequisitesCIS110, CIS 266 Students will learn fundamental and beginner knowledge that is essential for further exploration of 3D graphics. Also they will learn methods and techniques involved with the designing and construction of 3D related objects that are suited for games, movies, and or TV broadcast. After completing this course, students will have a basic knowledge set of a high-end, industrial strength 3D graphics package. Students should be able to begin developing their own 3D content using the tools and techniques and their own creativity. This course will cover topics such as 3D concepts and terminology, 3D modeling techniques, UV mapping, texturing, lighting, rendering, animation and rigging.
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4.00 Credits
PrerequisitesCIS 110, VGD 269 Students will become familiar with a variety of three-dimensional digital character animation techniques and applications. The student will learn the basic principles of character animation and development and they will work with meshes to effect different action, such us walking, running or manipulating other meshes. Then they will produce a final short 3D digital character animation of their own design.
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4.00 Credits
PrerequisiteCIS, VGD 270 This class is an introduction to 3D modeling
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