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  • 3.00 Credits

    This course introduces students to basic concepts and methods of artificial intelligence from a computer science perspective. Emphasis of the course will be on the selection of data representations and algorithms useful in the design and implementation of intelligent systems. The course will contain an overview of one AI language and some discussion of important applications of artificial intelligence methodology. (S). 3.000 Credit hours 3.000 Lecture hours Levels: Graduate, Rackham, Undergraduate Schedule Types: Lecture, Internet/E-mail Computer Information Sciences Department Course Attributes: Upper Division
  • 3.00 Credits

    This course deals with the study of the technology, science and art in the creation of computer games. The focus of the course will be hands-on development of computer games. Students will study a variety of software technologies relevant to computer game design, including programming languages, scripting languages, operating systems, files systems, networks, simulation engines and multi-media design systems. Lecture topics will be taken from several areas of computer science: simulation and modeling, computer graphics, artificial intelligence, real-time processing, game theory, software engineering, human computer interaction, graphic design and game aesthetics. (F). 3.000 Credit hours 3.000 Lecture hours Levels: Undergraduate Schedule Types: Lecture, Internet/E-mail Computer Information Sciences Department Course Attributes: Upper Division
  • 3.00 Credits

    This course is a continuation of the material studied in CIS 487. The focus of the course will be hands-on development of computer game development tools (e.g. game engines). Students will study a variety of software technologies relevant to computer game design, including: 3D graphics, computer animation, data-driven game design, multiplayer game programming, and game AI. Lecture topics will be taken from several areas of computer science: simulation and modeling, computer graphics, artificial intelligence, game theory, software engineering, human computer interaction and game content development. (W) 3.000 Credit hours 3.000 Lecture hours Levels: Undergraduate Schedule Types: Lecture, Internet/E-mail Computer Information Sciences Department Course Attributes: Upper Division
  • 1.00 - 3.00 Credits

    This course is intended for seniors and graduate-level students in CIS. For specific topic, consult current semester's Schedule of Classes. (OC). 1.000 TO 3.000 Credit hours 1.000 TO 3.000 Lecture hours Levels: Graduate, Rackham, Undergraduate Schedule Types: Lecture Computer Information Sciences Department Course Attributes: Upper Division
  • 1.00 - 3.00 Credits

    Provides the advanced student with the opportunity to undertake a research project under the supervision of a faculty member. At least two weeks prior to registration in the semester when such a course is to be elected, an interested student must submit to the CIS chair and one CIS faculty member a written request for permission to elect a research course on the appropriate form available in the CIS Office. The request will include a description of the proposed research project. The CIS chair will review the proposal with faculty members to ascertain availability of relevant faculty supervision and to establish appropriate credit. Grades will be granted on a Pass/Fail (S/E) basis exclusively. (F,W,S). 1.000 TO 3.000 Credit hours 1.000 TO 3.000 Other hours Levels: Undergraduate Schedule Types: Independent Study Computer Information Sciences Department Course Attributes: Upper Division
  • 1.00 - 3.00 Credits

    This course is a second registration for a research project in CIS. (F,W,S). 1.000 TO 3.000 Credit hours 1.000 TO 3.000 Other hours Levels: Undergraduate Schedule Types: Independent Study Computer Information Sciences Department Course Attributes: Upper Division
  • 1.00 - 3.00 Credits

    Independent Study I Readings or analytical assignments in accordance with the needs and interests of those enrolled and agreed upon by the student and an instructor, which shall not duplicate a formal course offering. Permission of instructor required. (F,W,S). 1.000 TO 3.000 Credit hours 1.000 TO 3.000 Other hours Levels: Undergraduate Schedule Types: Independent Study Computer Information Sciences Department Course Attributes: Upper Division
  • 1.00 - 3.00 Credits

    Independent Study II This course is a second registration for an independent study in CIS. Permission of instructor required. (F,W,S). 1.000 TO 3.000 Credit hours 1.000 TO 3.000 Other hours Levels: Undergraduate Schedule Types: Independent Study Computer Information Sciences Department Course Attributes: Upper Division
  • 4.00 Credits

    Students participate in the design and implementation of a major software project. Seminar topics discussed include: computing ethics and professional practice in computer science. (F,W,S). 4.000 Credit hours 4.000 Lecture hours Levels: Undergraduate Schedule Types: Seminar Computer Information Sciences Department Course Attributes: Upper Division
  • 2.00 Credits

    Students participate in the design and implementation of a major software project. Seminar topics discussed include: computing ethics and professional practice. (F,W,S) 2.000 Credit hours 2.000 Lecture hours Levels: Undergraduate Schedule Types: Seminar Computer Information Sciences Department Course Attributes: Upper Division
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