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Course Criteria
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3.00 Credits
Prerequisite(s): BIO 150 This course introduces the major skeletal and muscular structures of animals. Students will extrapolate their knowledge of the human form to the structure and form of a variety of animal types, specifically focusing upon the impact of locomotion and feeding strategies upon form. Additionally, students will consider terminology, structural arrangement, and kinetic function. The course also considers standard locomotion cycles and the relationship between humans and various animals. It will give special emphasis to adapting this knowledge to the needs of artists and animators.
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3.00 Credits
Prerequisite(s): None This course introduces the major locomotion cycles with the associated skeletal and muscular structures of animals in motion. Students will compare the moving bipedal, human-like form to the structure and form of a variety of animal types. Special emphasis will be placed on the impact of locomotion on form. Vocabulary, structural arrangement, and kinetic function will all be considered. The course also considers standard locomotion cycles of humans and various animals. Special emphasis will be given to adapting this knowledge to the needs of artists and animators.
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3.00 Credits
Prerequisite(s): Permission of instructor The content of this course will change each time it is offered. It is for the purpose of offering a new or specialized course of interest to the faculty and students that is not covered by the courses in the current catalog.
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3.00 Credits
Prerequisite(s): None This course covers all of the general principles of computer graphics, introducing students to the primary 3D computer animation software used to create the various productions. In addition, students will learn how to use a 2D paint package for the creation of maps. Topics will include general subjects such as file management, traditions of interface structure, strategies for learning new software, and tactics for staying abreast of software evolution. Additionally, the course will introduce students to animation specific topics including modeling, materials, lighting, rigging, cameras, animation, and output.
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3.00 Credits
Prerequisite(s): ANI 151, ART 101, & ART 125 This course introduces students to the industry-standard software and practices of raster graphics and animation. The course begins with basic information such as interface organization strategies, system components, bit depth, resolution, memory management, and output strategies. Then it explores techniques and critical thinking skills for digital painting, scanning, still compositing, and texture creation. Additionally, it looks at basic interface customization options and strategies in 2D raster graphics.
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3.00 Credits
Prerequisite(s): ART 101 & ART 125 This course introduces students to the industry-standard software and practices of raster graphics and animation. The course begins with basic information such as interface organization strategies, system components, bit depth, resolution, memory management, and output strategies. Then it explores techniques and critical thinking skills for digital painting, scanning, character development and animation for 2D games. Additionally, it looks at basic interface customization options and strategies in 2D raster graphics.
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3.00 Credits
Prerequisite(s): ANI 151, ART 101, & ART 125 This course introduces students to the industry-standard software and practices of 3D animation. The course begins with basic information such as interface organization strategies, equipment options, and production elements. Then it introduces techniques and critical thinking skills for texture mapping, modeling, rigging, lighting, cameras, and animation. Additionally, it looks at basic interface customization options and strategies in 3D graphics, culminating in a series of applied problems in 3D production techniques.
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3.00 Credits
Prerequisite(s): CG 201 This course examines the principles and practices of 2D vector graphics and animation. It will introduce students to industry standard software, output options, and production strategies for using vector graphics in both graphic design and animation. The course will give special consideration to critical thinking and refinement strategies when modifying vector images. Students will examine methods of using vector- based tools for creating web and broadcast animation, and the course concludes with a series of applied problems in 2D vector animation.
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3.00 Credits
Prerequisite(s): CG 251 In this course, art students learn to script interactive 2D animations to produce simple games. While game authoring is the focus for this course, the skills to be gained have universal applications in interactive media design. Studies begin with foundation concepts and carry through to more complex work that uses up-to-date, object-oriented scripting. Students learn to translate basic game concepts into interactive, scripted terms suitable for deployment on the internet.
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3.00 Credits
Prerequisite(s): CG 105 or CG 225 Students will continue to explore and exercise the concepts and techniques of 3D animation through a series of assignments applied to characters. Exercises in this course will be considerably more demanding than those completed in CG 125 as they will be longer and require more refinement, subtlety, and creativity. The course will emphasize character development - the expression of personality, mood, thought, and attitude through motion and posing. It will also give special consideration to proper model rigging.
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