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Course Criteria
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3.00 Credits
Prerequisite(s): None This course explores the animation pre-production skills of background and layout art. Students will review classical depth cue and perspective systems and apply this knowledge to the creation of animation backgrounds and layouts. Additionally, students will explore means of using drawing to create camera lens illusions, architectural space, theatrical sets, level design, matte painting, and surface texture. The course will emphasize professional applications, techniques, and standards of quality. The work completed in this course will serve as pre-production design for PRJ 300, PRJ 350, or ANI 300.
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3.00 Credits
Prerequisite(s): None This course introduces students to the aesthetics and principles of 2D (floor plans and elevations) and 3D environment design. A survey of architectural styles from throughout the world will be blended with concepts such as emotion, mood, lighting, shadows, aesthetics, and more. The course will emphasize learning the architectural vocabulary as well as the aesthetics of environmental and game-level design. Texturing, spatial design, negative space, dramatic lighting, and other concepts that affect not only the psychology of level design but also gameplay principles will be covered. Students will experience numerous field trips to local examples of architecture in order to gain an understanding of architectural spaces and the field's vocabulary.
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3.00 Credits
Prerequisite(s): ART 201, ENG 115/116, & FLM 151 This course explores the animation pre-production skills of storyboard art. Students will leverage their knowledge of drawing, storytelling, and cinematography to create both production and presentation storyboards. They will also explore means of using drawing to create story flow, character development, mood, time, and place. The course will emphasize professional applications, techniques, and standards of quality. The work completed in this course will serve as pre-production design for PRJ 300, PRJ 350, or ANI 300.
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3.00 Credits
Prerequisite(s): ART 310, CG 301, & CG 320 This class builds on the foundational skills and knowledge from Architectural Spaces, Design, and Lighting I (ART 310), covering more period styles. Additionally, students will have opportunities to do more hands-on creation of art, models, and textures relative to various periods. Students will participate in a variety of field trips in order to research and analyze architectural styles and then to build them in the computer lab.
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2.00 Credits
Prerequisite(s): None The development of strong drawing skills is of extreme importance since they are essential tools for expressing ideas, particularly during the pre-production stages of an animation project. Therefore, this course presents the basic elements of drawing and graphic design in order to improve the student's practical ability to draw with skill and imagination. It will cover methods of observing, describing, and organizing forms using various mediums such as pencil, charcoal, and color pencils.
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3.00 Credits
Prerequisite(s): ART 300 This course explores the animation pre-production skills of conceptual illustration and visual development. Students will apply their knowledge of drawing, storytelling, and composition to create speculative drawings for animation. They will review compositional systems, design process, and illustration techniques. Additionally, students will explore means of using drawing to visually explore story and character ideas from both existing and original story materials. They will also consider adaptation, stylization, and visual variety. The course will emphasize professional applications, techniques, and standards of quality. The work completed in this course will serve as pre-production design for PRJ 300, PRJ 350, or ANI 300.
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3.00 Credits
Prerequisite(s): None Traditional and digital skills in drafting are key components of an engineering career. This course introduces students to the basic skills of mechanical drafting including layout and formatting conventions, typographic traditions, and classical drafting tool usage. Students will apply these skills to actual problems in traditional mechanical drafting. They will then be exposed to modern digital tools in mechanical drafting. The course will explore subjects such as interface conventions, usage strategies and output options. Students will work with a CAD program and complete a variety of exercises designed to establish foundational skills. The course will pay special attention to addressing how professionals use these skills in production and prototyping.
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3.00 Credits
Prerequisite(s): PRJ 350 Students will use this course to compile the elements of their professional portfolio, which will serve as their B.F.A. thesis. Additionally, this course will introduce students to the marketing campaign needs of modern animation portfolios including visual continuity, business documents, traditional still art portfolios, process and practice samples, digital portfolios, web sites, demo reels, and promotional items. They will use this knowledge to assemble their own portfolios. The course will also cover related information regarding job interviews, trade shows, professional standards, and contract negotiation.
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3.00 Credits
Prerequisite(s): None This course explores the nature of human visual perception. Beginning with the physics of light and the anatomy of the human eye, the course examines how human beings process light information and use this data to survive. Additionally, students will examine neurophysiology, perceptual psychology, and artistic traditions. The course will give special consideration to the modern technological and professional uses of this knowledge.
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3.00 Credits
Prerequisite(s): None This course explores the skeletal and muscular structures of the human body. Students will learn to identify skeletal and muscular forms from both live models and anatomical references. Additionally, students will consider terminology, structural arrangement, and kinetic function. The course will give special emphasis to adapting this knowledge to the needs of artists and animators.
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