Course Criteria

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  • 5.00 Credits

    Prerequisite(s): ART 350, ENG 115/116, PRJ 350, & Senior class standing Working effectively as producers, the Animation Faculty team will select from student submissions one or more team projects to be produced. They will then assign students to specific teams, based upon their artistic strengths and career goals. Wherever possible, individual students will be introduced to specialist advisers from outside the faculty. Each student's individual effort will be assessed as well as the overall teamwork and professional success of the team. As in a professional work environment, student teams will not be allowed to exclude individual members due to production conflicts or performance. The faculty alone will retain the right to remove a team member for failure to perform.
  • 5.00 Credits

    Prerequisite(s): ART 401, PRJ 400, & Senior class standing Having completed the pre-production work for a team-based animated production in PRJ 400, students will complete final rendering and post-production. Students will face the challenges of commercial art direction, quality control, production deadlines, and team dynamics, as well as the many technical challenges.
  • 3.00 Credits

    Prerequisite(s): Interview by permission of department chair, Portfolio evaluation, & Two full-time semesters This advanced projects class will allow students to gain invaluable experience and knowledge on a short animated film (approximately one to two minutes) in a professional production setting. The instructor will direct and supervise the film, and students will carry out staff roles as designers, layout/ lighting artists, animators, riggers, modelers, and texture artists. This is an opportunity for students to work in a professional setting, which fosters responsibility, teamwork, and artistic excellence.
  • 3.00 Credits

    Prerequisite(s): None This course introduces major topics in psychology, specifically as they relate to cognition and learning. These topics include perception, cognition, personality and social psychology, and biological aspects of behavior. Students will also be introduced to human information processing, memory, problem solving, attention, perception, and imagery. Other topics covered may include mental representation and transformation, language processing, and concept formation.
  • 3.00 Credits

    Prerequisite(s): None This course guides students in the ethical assessment of both the processes and outcomes of social decision-making. After an introduction to basic ethical theories, students will acquire an understanding of the structure of social institutions and the process through which one makes social choices. Central to the analysis is a study of ethics as a criterion for assessment of social decision- making with emphasis on the study of particular issues of social choice. The course also provides a theoretical framework within which to spot and analyze ethical issues in the media.
  • 3.00 Credits

    Prerequisite(s): None This course draws on techniques and perspectives from the social sciences, humanities, and cultural studies to explore technology and change in the modern era. In particular, students will examine how technology influences and is influenced by values and cultures in America and abroad. The course will help students recognize the range of consequences that technology in general, and information and communication technology (ICT) in particular, have when shaped and used by individuals, organizations, and society. Through readings, discussion, lectures, and written assignments, students will become acquainted with current controversies related to the socio-cultural dimensions of technology in the "digital era."While the course examines the impact of technologies-including video gaming and robotics-on the contemporary world, it will also use an historical approach to address some of the technological innovations that have most affected U.S. society in the past. The course will consider how technologies are developed and sustained, and how they interact with and affect our urban culture. Specific themes likely to be addressed include technology's impact on the private and public spheres; the body and the self in cyberspace; and the criteria we use to determine a technology's success, failure, and danger.
  • 3.00 Credits

    Prerequisite(s): ENG 110 This course will sensitize students to the presence of stereotypes in media and games. The course will teach students how to analyze and create gender, racial and ethnic images that are not degrading or offensive. The course will supplement the student's understanding and knowledge of effective character development and storytelling in media and games.
  • 3.00 Credits

    Prerequisite(s): Permission of instructor The content of this course will change each time it is offered. It is for the purpose of offering a new or specialized course of interest to the faculty and students that is not covered by the courses in the current catalog.
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