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  • 3.00 Credits

    Prerequisite(s): Permission of instructor The content of this course will change each time it is offered. It is for the purpose of offering a new or specialized course of interest to the faculty and students that is not covered by the courses in the current catalog.
  • 3.00 Credits

    Prerequisite(s): Entrance into the Master of Science in Computer Science program This class covers the topics in dynamics modeling techniques, including methods in the calculus of variations, Hamilton's principle, Lagrangian dynamics, Hamiltonian dynamics, motion in a non-inertial reference frame, dynamics of rigid bodies (moments of inertia, inertia tensor, and stability), collision resolution (impact parameters, scattering, and restitution), and physics of continuous bodies (elasticity, deformation, stress, and strain).
  • 3.00 Credits

    Prerequisite(s): Entrance into the Master of Science in Computer Science program Students will gather into teams of two to three and create a physics engine with minimal interface and graphics. Weekly lectures will detail the implementation of concepts covered in PHY 300, as well as collision resolution, objects on surfaces, holonomic and non-holonomic constraints, and numerical approximations. Additionally, students will study special topics that address project-specific physics.
  • 4.00 Credits

    Prerequisite(s): None PRJ 105 introduces students to the basic concepts of the production process utilizing small-scale applied problems in 3D animation. Additionally, students will learn how to work within the professional animation production pipeline, which they must successfully navigate in order to achieve professional results and hone their professional critical thinking skills. The course culminates in students creating the pre-production work for their PRJ 155 project.
  • 5.00 Credits

    Prerequisite(s): PRJ 105 PRJ 155 addresses two of the more serious emotional challenges facing commercial animators: professional focus and realistic expectations. Animation is a team sport, and it requires a significant commitment of time and resources to accomplish even the most mundane tasks. During this course, students will face a series of choices. Each student will use the pre-production work they created in PRJ 105 to generate a single piece of limited animation. They must limit themselves to a production scale that allows for extensive professional refinement and meets the stringent specification criteria established by the faculty. Students will be introduced to realities of commercial art direction and quality control in conjunction with production deadlines. They should be prepared to repetitively revisit the same material with a relentless attention to subtle detail.
  • 5.00 Credits

    Prerequisite(s): ANI 151 & ART 125 This is a traditional animation course within the context of a smallproduction pipeline. This project builds on the cumulative skill sets acquired in ANI 101 and ANI 151 but with a focus on team dynamics rather than individual projects. Students will be responsible for interpreting the initial animatic, storyboards, and workbooks, breaking down sound and music onto exposure sheets, and completing rough and cleaned up animations for a final rough composite. This will require each cohort to learn choreography, continuity, and basic scene analysis, all while working within the confines of a team. New dynamics will come into play, particularly in terms of accountability to small and large groups, as well as increased responsibilities with man-hour projections and general scene management.
  • 5.00 Credits

    Prerequisite(s): PRJ 155 This course introduces students to the realities of team-based production environments. Each student will pitch a proposed team project to the faculty and the class for consideration. (Select RTIS program junior and senior level projects may also be presented by academic approval.) The animation faculty will then decide which team projects will be produced and will assign students to specific teams based upon their artistic strengths and career goals. Each team will be assigned a primary and secondary faculty advisor. Each student's individual effort will be assessed as well as the overall success of each team. All members will be evaluated for the overall teamwork and professional success of the group. Just like a professional work environment, student teams will not be allowed to jettison individual members due to production conflicts or performance. Only the faculty will possess the ability to remove a team member for failure to perform.
  • 5.00 Credits

    Prerequisite(s): PRJ 201 Building on the working rough reel, students will use an industry-standard digital animation tool to convert the drawings to vector-based images. Students will then focus on character and effects clean-up work to complete the final, polished version of the project. The course will give special consideration to workflow projections, scheduling, time management, administrative documentation, and quality control. Additionally, it will emphasize appropriate work habits.
  • 5.00 Credits

    Prerequisite(s): CG 275 & PRJ 251 PRJ 300 addresses two of the more serious affective learning challenges facing commercial animators: professional focus and realistic expectations. The goal of this course is to build on the experience gained in production pipeline procedures in PRJ 201/251 as well as the modeling and animation skills developed in CG 225 and CG 275. Students will apply skills learned concurrently in ART 300 and CG 300 to produce an animated short film of limited duration.
  • 5.00 Credits

    Prerequisite(s): ART 300, CG 300, & PRJ 300 PRJ 350 is a continuation of the production started in PRJ 300 where students have completed the pre-production phase of their projects. Students will now focus on completing the work on their projects through to final rendering and post-production. Students will address the realities of commercial art direction, quality control, and production deadlines, as well as technical challenges.
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