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Course Criteria
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3.00 Credits
Prerequisite(s): ART 101 This course introduces students to the challenges of drawing the human form for animation. Students will examine the goals of life drawing for animation, and the instructor will demonstrate methods for attaining these goals. Additionally, students will study human skeletal and muscular anatomy and learn to apply this knowledge to drawing. The course will emphasize capturing skeletal structure, muscle form, emotion, and gesture. Using clothed and nude models of both genders, students will learn to apply lessons in anatomy to the figure and will significantly expand their understanding of human kinetics and structure. Finally, they will practice extrapolating basic human life drawing strategies to other animals.
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3.00 Credits
Prerequisite(s): ART 125 & ART 151 This course builds upon the anatomy and drawing courses students have already taken. Students will continue to improve their ability to capture kinetics in humans and animals. By engaging in a series of exercises designed to enhance their visual memory, students will build the foundation for drawing accurate figures from their imagination. They will also explore putting the figure into an environment, figurative composition, and introductory sequential figurative composition.
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3.00 Credits
Prerequisite(s): ART 155 Students will apply their drawing and anatomy knowledge to the creation of animation characters. The course will introduce traditions of character design and the basic structural strategies for creating animation characters. Students will explore simplification gradients relative to human, animal, and inanimate object-based characters. The course will also cover issues of costume, personality, and story interaction. Additionally, students will learn to place these characters into appropriately designed environments. The curriculum will emphasize professional applications, techniques, and standards of quality.
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2.00 Credits
Prerequisite(s): None This introduction to art will provide students with a better understanding of the artistic influences upon our modern culture. Along with the history of art, students will study the meanings, purposes, styles, elements, and principles of art and the various media used to create works of art. In helping students gain basic awareness, knowledge, and enjoyment of the visual arts, the course will provide the groundwork for further personal study in the arts. In turn, this will influence the development of their creativity.
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3.00 Credits
Prerequisite(s): ART 201 This course introduces students to the principles of 3D design using both traditional and digital tools. Students will become acquainted with additive, subtractive, and cast sculpture. They will consider the basic concepts of architectural space, interior design, landscape design, surface interplay with light, lofted forms, and skinning systems. Students will use modern polymer clays and build an animation maquette.
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3.00 Credits
Prerequisite(s): ART 125 This course explores ideas and various techniques related to painting. The use of color and the representation of space will be emphasized. Students will explore masterworks, studio painting, and painting en plein aire. Technical and social problems related to painting will be explored using portraiture, still life, and environment/landscape. A portable field easel and appropriate painting supplies will be required. The course will culminate in a group show of student projects. (Note: This course is outside of the current Animation curricula and will not count towards graduation requirements. This course is for personal growth and will be offered on a Pass/Fail basis.)
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3.00 Credits
Prerequisite(s): ART 125 or ART 151 In this course, students will learn to explore and to exploit the power of sequential images as a medium to craft stories beyond storyboarding, photography, and film. Through the formats of the graphic novel and related forms, students will tackle problems of character and events; their solutions will be limited only by their imaginations. The course will begin with an historical overview of sequential art and will then examine storytelling through pictures, focusing on clarity and emotional impact. Students will examine contemporary styles and conventions and will be required to draw from previous art experiences, while honing their skills in drawing, perspective, design, color, typography, writing, editing, and acting. Demonstrations of multimedia techniques and computer technology relative to this field will also be introduced.
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3.00 Credits
Prerequisite(s): ART 201 Students will leverage their drawing and anatomy knowledge to the creation of animation characters. This course introduces student to the traditions of character design and the basic structural strategies for creating animation characters. Students will explore simplification gradients relative to human, animal, and inanimate object-based characters. They will consider issues of costume, personality, and story interaction. The course will emphasize professional applications, techniques, and standards of quality. The work completed in this course will serve as pre-production design for PRJ 300, PRJ 350, or ANI 300.
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3.00 Credits
Prerequisite(s): ART 205 & PRJ 205 Students will use this course to compile the elements of their professional portfolio. The course will introduce them to the marketing campaign needs of modern animation portfolios including visual continuity, business documents, traditional still art portfolios, process and practice samples, digital portfolios, web sites, demo reels, and promotional items. They will use this knowledge to assemble their own portfolios. The course also covers related information regarding job interviews, trade shows, professional standards, and contract negotiation.
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3.00 Credits
Prerequisite(s): None Students will explore elements of visual design and apply them to computer user interfaces. They will analyze various types of sensory interfaces and improve their skills in creating representations of information valuable to a system user. Additionally, emphasis will be placed on the overall enjoyment of the user experience, plus consideration towards relating the user experience to the theme of the game or system. Students will learn how to use various industry-standard languages related to prototype interfaces.
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