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Course Criteria
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3.00 Credits
Prerequisite(s): GAT 305 This course builds and expands upon the design theory and concepts taught in GAT 305. Using thirdparty tools, students will work to design and implement fun and balanced FPS levels. Topics covered will include aesthetics, resource placement in a 3D environment, and goal-oriented player guidance.
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3.00 Credits
Prerequisite(s): GAT 300 This course builds on the fundamentals taught during GAT 300. Students will learn about key framing, special effects, final rendering, and recording.
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3.00 Credits
Prerequisite(s): Permission of instructor The content of this course will change each time it is offered. It is for the purpose of offering a new or specialized course of interest to the faculty and students that is not covered by the courses in the current catalog.
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3.00 Credits
Prerequisite(s): GAM 200/250 & Other courses, as appropriate This is an interdisciplinary course which varies from semester to semester. The focus will be on some aspect of serious games, for example: the study of serious games that have been implemented in specific industries or fields (medicine, military, education, etc.); or an actual design and implementation of a serious game project with content coming from another department (Math, Physics, etc.) The course will typically be co-taught by instructors from several departments.
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3.00 Credits
Prerequisite(s): None With the introduction into the market of high-level tools allowing the assembly of video games from a set of pre-programmed components, game programmers can very quickly assemble games. More often than not, these games lack optimization and are more suitable for prototyping or creating interactive, multimedia presentations. Some of these tools include high-level programming languages in addition to the click and point Graphic User Interface. This course introduces students to these high-level tools and gives them experience in using them. Earlier catalogs listed this course as GEN 400.
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3.00 Credits
Prerequisite(s): None Students will study various languages, tools, and techniques to make a variety of multimedia and games ranging for casual online games, to making interactive game Web sites, to using databases to support online games. Tools include scripting languages, commercially available databases, and commercially available middleware. Students will create multiple projects, including the creation of a game, interactive portfolio, or Web site. Earlier catalogs listed this course as GEN 450.
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1.00 Credits
Prerequisite(s): Completion of 100 semester credits This one-credit course covers portfolio development for game designers. Students will organize and present their work in online, paper, and electronic media. Resumes, cover letters, interviewing, and job preparation skills are also covered.
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3.00 Credits
Prerequisite(s): None Covering a wide range of world history (Prehistoric to Middle Ages, Western and Asian Civilizations), this course provides an overview of events, civilizations, and cultures throughout time that form major historical shifts. Students will analyze a series of case studies with particular focus on governments, technology, religion, and culture, and how clashes between these (and other) themes created changes in culture, power, and civilizations. Three major themes connect several topics discussed in this course with those explored in HIS 150: issues of authority and inequality within civilizations; encounters and conflicts between civilizations; and cultural and technological exchanges within and between civilizations.
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3.00 Credits
Prerequisite(s): HIS 100 This course continues the topics covered in HIS 100, covering from approximately 1650 A.D. until present day (Renaissance to present day, Western and Asian Civilizations). Students will analyze a series of case studies with particular focus on governments, technology, religion, and culture, and how clashes between these (and other) themes created changes in culture, power, and civilizations. Three major themes connect several topics discussed in this course with those explored in HIS 100: issues of authority and inequality within civilizations; encounters and conflicts between civilizations; and cultural and technological exchanges within and between civilizations.
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3.00 Credits
Prerequisite(s): None This course is designed for students with little or no background in Japanese. The course presents the basics of pronunciation, orthography, speaking, listening comprehension, reading, writing, and the sociolinguistics of modern Japanese. This course emphasizes acquiring the ability to communicate and function accurately and appropriately in both speaking and writing Japanese.
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