Course Criteria

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  • 4.00 Credits

    Prerequisite(s): ENG 115/116 Dialogue is more than just what people say; dialogue is a crucial element that animates contemporary narrative genres, including fiction, graphic novels, film and television, drama, and even video games. Through an intensive reading of fiction and critical texts, film screenings, written and oral exercises, and a series of workshops, this course aims to provide students with an introduction to the centrality of dialogue in a variety of narrative genres. One central aim of this course is to identify the characteristics of effective dialogue and the role dialogue plays in crafting action, characterization, and theme in different narrative modes. Students will also be coached to consider reading texts or viewing films as a dialogic exercise-a give and take between reader/viewer and text. Additionally, students will learn traditional dialogue and scripting formats and utilize them in their written work, with the eventual goal of producing a pre-production script proposal. This course offers students an opportunity to participate in a hybrid literature-writing class that provides the invaluable experience of reading closely, writing often, and reflecting upon their work in a supportive environment.
  • 3.00 Credits

    Prerequisite(s): ENG 110 or Equivalent Students will explore how their culture, gender, economic status, age and other personal characteristics influence their work communications. The course will explore verbal and non-verbal communication skills in a global work environment. Students will learn written communication techniques most effective for use in the technology workplace. Additionally, students will explore and practice negotiation skills, both internally and externally to their workplace.
  • 3.00 Credits

    Prerequisite(s): Permission of instructor The content of this course will change each time it is offered. It is for the purpose of offering a new or specialized course of interest to the faculty and students that is not covered by the courses in the current catalog.
  • 3.00 Credits

    Prerequisite(s): ENG 110 or ENG 150 This course will focus on the narrative elements of creative writing. Exercises will generate thinking and hone students' basic storytelling talents including characterization, exposition, plot, conflict, back-story, dialogue, and appropriate use of language. Students will learn how to use symbols to design a story and how to manipulate the symbols to create character, plot, message, and interactivity. Students will be encouraged to access their own genius, culture, and life experience in the development of their stories.
  • 3.00 Credits

    Prerequisite(s): ENG 110 or ENG 150, Equivalent, or Permission of instructor Video games and other forms of interactive media are widely touted as the future of both popular entertainment and narrative storytelling. If video games and other interactive media are developing into art forms, then we can expect that these emerging narrative forms will be able to accommodate genres of storytelling that have existed since time immemorial, including romance, comedy, tragedy, epic, and romance. Yet the dynamics of nonlinear storytelling, the limits of current video game technology, and the constraints of the marketplace do not seem conducive to expanding the narrative elements of interactive media. This course traces the boundaries between narratives and games, and aims to identify areas of overlap that can lead to the development of new expressions of narrativity in interactive media. One central goal of the course is to grapple with the problem(s) posed by interactive narrative. Assigned readings examine the difference between traditional narrative texts and texts that require a higher degree of interactivity, collectively called cybertexts. The goal of the course is to identify what differences may exist, and to analyze the possibilities for adapting traditional narrative into interactive media. This class's central innovation requires students to actively adapt an element of traditional narrative into a cybertext. By the end of the class, students will have reached a conclusion, based on their reading and course work, as to whether cybertexts can effectively encompass traditional narrative genres, and if not, whether this is due to limitations of the form, or the limitations of technology.
  • 3.00 Credits

    Prerequisite(s): ENG 245 or ENG 315/316 This course builds upon the concepts and skills taught in previous writing courses. Advanced Fiction Writing offers students the opportunity to further develop their fiction-writing skills by engaging in intensive writing and regular critique of their peers' creative work. The emphasis is on refining narrative writing skills and developing individual style and voice. Students will write three full-length short stories and read contemporary fiction by established authors not discussed in previous courses. Enrollment will be limited to a maximum of twelve students. The limited class size will afford the intensive production schedule and frequent discussion of writing.
  • 2.00 Credits

    Prerequisite(s): None Relative to modern technological media, the most important issue to consider is the nature of the interactive loop of influence between media and culture. Interactivity is one of the most powerful and important potentials of the game medium, but the term is often used with superficial understanding of its implications. This course emphasizes the nature of interactivity primarily from psychological and sociological perspectives. Students will review and define interactive media using examples drawn from academic research, film, television, and games. Students will have ample opportunity to contemplate and discuss how they can apply a more comprehensive understanding of interactivity in order to surpass the current limits of interactive media products.
  • 3.00 Credits

    Prerequisite(s): None This course examines the more than 100-year history of film and animation. Beginning with the scientific and technical advances that made these media technologies possible, students will explore every major movement and genre as well as their impact on society. The course will give special consideration to examining all of the various professional outlets for this technology.
  • 3.00 Credits

    Prerequisite(s): None Animation is ultimately "film making,"and animators should learn from the many classics on how to effectively bring various film production elements together. Students will review several films and study how the relationships between scripts, cameras, lighting, sets, production design, sound, acting, costumes, props, directing, and production lead to successful visual stories. They will also examine the fundamental theories underlying visual storytelling. Understanding the creative processes utilized by these influential filmmakers will provide insight into how students may improve their own animations.
  • 3.00 Credits

    Prerequisite(s): FLM 151 Like a director of photography, computer animators must have a good understanding of appropriate camera composition and lighting techniques to enhance the visual impact of the story being told. Appropriate composition and camera movement help to reveal action, and lighting establishes focus, place, and mood. Students will analyze examples of effective cinematic techniques from a variety of different animations and films. Assignments in camera composition, movement, and lighting will help students solidify their understanding of the concepts presented.
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